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  • *Confers temporary stealth on all friendly units in blast radius *Stealth lasts until the start of the unit's next turn
    1 KB (201 words) - 03:25, 31 January 2014
  • ...other arguments between Tank/ Laser Cannon and Laser Rifle X-COM Soldier 6 unit range sets in midpoint Ranges. ...s to catch this arc strategy by surprise, even in unmoving even-pairs or 1 unit attacks by the similarly ignorant computer opponent.
    2 KB (261 words) - 10:16, 29 June 2022
  • ...the user to discharge two shots at once at only a slightly increased time unit cost to a snap shot and a slight decrease in accuracy and firing range. ...hich can produce shots that fly wide of a target, as well as the threat of friendly fire incidents.
    2 KB (327 words) - 18:18, 14 October 2021
  • ...ombat support once a hybrid has undertaken prolonged psi-gym training. The unit targeted must be visible to the psi-trooper for the projection to start/wor ...It is used to find a unit carrying strong explosives (dangerous threat), a unit with low bravery (easy to panic), and who should be mind-controlled (low ps
    4 KB (630 words) - 06:49, 22 November 2023
  • {{Unit Stat Box LW2 ...erk_beserker_punch.png |38px]]<br />'''Punch''' <br/> ''Strike an adjacent unit in melee.''
    2 KB (288 words) - 17:44, 21 May 2017
  • {{Unit Stat Wrapper Open | title = Black Cat }} {{Unit Stat Wrapper Close}}
    4 KB (415 words) - 09:33, 10 July 2018
  • ...cks. Panic and Mind Control. Panic, the easiest of the two attacks, saps a unit's morale, and puts it in a prime position to panic or go berserk. Panic att ...to operate. However, targets for the amp must be sighted (by any friendly unit) before they can be attacked.
    4 KB (646 words) - 03:49, 23 July 2013
  • ...prohibitive for many soldiers to carry in the early game. The high risk of friendly fire from explosive rounds is also a major concern. ...r the Rifle for higher and more accurate volume of fire and less dangerous friendly fire risks.
    4 KB (586 words) - 10:17, 6 April 2023
  • | Total number of times this soldier was shot by a friendly soldier. Does not count if the soldier is KIA or MIA. ...r was deployed with other soldiers, and that this soldier did not kill any friendly soldiers.
    12 KB (1,683 words) - 16:28, 3 December 2020
  • When a unit's Morale drops below 50, there is a chance it will panic or go berserk. ...an never go higher than 100 or lower than 0 -- but if it falls below 50, a unit may panic or go berserk which will cause it to rise by 15 points.
    12 KB (1,895 words) - 14:16, 10 September 2021
  • ...er blobs with less movement. Sectoids produce smaller blobs then any other unit. ...s will reduce confusing "clutter" on the screen, caused by the movement of friendly units.
    5 KB (897 words) - 00:37, 11 December 2022
  • In this panel you will see various attributes on the unit you are selecting as described here: ...tion on current perks, quirks, bonuses, and maluses that are effecting the unit.
    8 KB (1,347 words) - 15:00, 17 October 2023
  • ...geted, all the previous new relations adjustments are now changed. Allied, Friendly, Neutral, Unfriendly and Hostile attitudes may change dramatically by the r {{Unit Navbar (Apocalypse)}}
    4 KB (547 words) - 11:04, 28 November 2023
  • ...lly gifted unit can use a [[Mind Bender]] to telepathically manipulate any unit on the battlescape. The victim cannot be injured or killed outright but can ...maximum training to perform even the easiest of psionic projections.(Probe Unit). It is not worth the time, cost, or effort.<br>
    7 KB (1,069 words) - 22:23, 3 December 2023
  • To knock any unit unconscious, its [[Stun]] damage (a gray bar superimposed on [[Health]]) ha ...Suit]]s, [[Power Suit]]s, robots (X-COM or alien) or any alien-controlled unit.
    7 KB (1,249 words) - 11:50, 10 September 2021
  • ...elongs to Alien, X-Com, Civilian), and a flag that tells the game that the unit is currently under mind control (which is a binary flag and contains Yes/No When a unit is mind controlled, the ownership flag is automatically set to the mind con
    5 KB (821 words) - 03:09, 23 July 2013
  • * Can be used on any friendly unit adjacent to the medic, or on the medic itself. * Any unit that will benefit from a Medikit will be surrounded by a pink circle with c
    4 KB (596 words) - 18:47, 7 December 2013
  • {{Unit Stat Wrapper Open | title = Bugeye}} {{Unit Stat Wrapper Close}}
    4 KB (400 words) - 13:04, 9 October 2018
  • ...ntages: The Single cost of the Conventional arc described is very high per unit-distance pair in shot per shot usage/cost. ...s (Laser Rifle 80% - Laser Pistol 80% - Heavy Laser 20% abstracted 1 of 14 unit usage).
    8 KB (987 words) - 02:41, 27 June 2022
  • ...ation, from a medium range, and used carefully to avoid friendly fire. Any unit hit with the projectile will also suffer impact damage equal to the explosi ...g small groups of hostiles in flames. Ammunition quantity is adequate. Any unit hit with the projectile will also suffer impact damage equal to the incendi
    4 KB (592 words) - 11:20, 28 November 2023

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