Difference between revisions of "Stingray"

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(damage v. large ufos)
(Stingrays actually work fine against Medium UFOs)
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== General Information ==
 
== General Information ==
 
[[Image:stingray.png|right|Stingray Missile]]
 
[[Image:stingray.png|right|Stingray Missile]]
Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.
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The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs.  It has a longer range (30 km) than the armaments of [[Small Scout]]s, [[Medium Scout]]s, [[Abductor]]s, and [[Harvester]]s, and an [[Interceptor]] armed with dual Stingrays can usually down even the Medium-sized crafts.
  
It is only suitable for the interception of very small and small UFOs; larger craft are too durable to be taken down easily.
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[[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
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The Stingray is not suitable against Large and Very Large UFOs.
  
 
== Vital Statistics ==
 
== Vital Statistics ==

Revision as of 21:05, 17 July 2006

General Information

Stingray Missile

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.

Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.

The Stingray is not suitable against Large and Very Large UFOs.

Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:15 seconds
Shots:6
Ammunition Used:Stingray Missile