Difference between revisions of "Stores (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(Almost complete, only a few are missing their cost values)
(uniform format)
Tag: Replaced
Line 1: Line 1:
[[Image:Apoc_stores.png|left|62 px]]
+
All equipment and raw materials must be safely stored. Spare storage capacity should be maintained in order to allow for purchases and transfers from other bases.
<br clear="all" />
+
<table><tr><tr>[[Image:Icon_Store_(Apocalypse).png|frame|left|Stores]]</td><tr>[[Image:Base_Store_(Apocalypse).png|frame|right|Stores Base View Level 3]]</td>
 +
'''Stores'''
 +
<td>
 +
* Layout Size: 1 x 1
 +
* Build Time: 2 days
 +
* Cost: 1000
 +
* Maintenace: 100
 +
* Storage Capacity: 10000
 +
</td>
 +
</tr></table>
  
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
 
  
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base.
+
Storage space may automatically exceed the stated capacity without losing items. Excessive capacity must be reduced before any new purchases or any incoming transfers will be accepted.
 
 
Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed.
 
 
 
While under capacity, you can purchase and transfer equipment directly to the base.  
 
 
 
While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a [[Cargo Module (Apocalypse) | Cargo Module]]. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity.
 
 
 
Note: Base store to base store transfer is facilitated by [[Airtrans (Apocalypse) | Airtrans]] couriers provided by [[Transtellar]]. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases. 
 
 
 
 
 
== Statistics ==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>2</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$1000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$100</td></tr>
 
<tr><td align="left">Capacity</td><td>10,000</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
 
 
 
 
== Item capacity ==
 
''Note: Please help update this table with its missing data. Thank you!''
 
 
 
{| class="wikitable sortable" border="1"
 
! Item !! Capacity group !! Capacity cost
 
|-
 
|[[Megapol AP Grenade]] || Agent || 5
 
|-
 
|[[Megapol Stun Grenade]] || Agent || 5
 
|-
 
|[[Megapol Smoke Grenade]] || Agent || 5
 
|-
 
|[[Marsec Proximity Mine]] || Agent || 10
 
|-
 
|[[Marsec High Explosive]] || Agent || 20
 
|-
 
|[[Megapol Lawpistol]] || Agent || 9
 
|-
 
|[[Megapol Lawpistol#Lawpistol_Clip|Megapol Lawpistol Clip]] || Agent || 5
 
|-
 
|[[Marsec M4000 Machine Gun]] || Agent || 15
 
|-
 
|[[Marsec M4000 Machine Gun#M4000_Gun_Clip|Marsec M4000 Gun Clip]] || Agent || 5
 
|-
 
|[[Megapol Laser Sniper Gun]] || Agent || 20
 
|-
 
|[[Megapol Laser Sniper Gun#Laser_Pod|Megapol Laser Sniper Pod]] || Agent || 5
 
|-
 
|[[Megapol Auto Cannon]] || Agent || 30
 
|-
 
|[[Megapol Auto Cannon#Auto_Cannon_AP_Clip|Megapol Auto Cannon AP Clip]] || Agent || 8
 
|-
 
|[[Megapol Auto Cannon#Auto_Cannon_HE_Clip|Megapol Auto Cannon HE Clip]] || Agent || 8
 
|-
 
|[[Megapol Auto Cannon#Auto_Cannon_IN_Clip|Megapol Auto Cannon IN Clip]] || Agent || 8
 
|-
 
|[[Megapol Plasma Gun]] || Agent || 10
 
|-
 
|[[Megapol Plasma Gun#Plasma_Pod|Megapol Plasma Pod]] || Agent || 5
 
|-
 
|[[Marsec Heavy Launcher]] || Agent || 40
 
|-
 
|[[Marsec Heavy Launcher#Heavy_Launcher_HE_Missile|Marsec Heavy Lanucher HE Missile]] || Agent || 9
 
|-
 
|[[Marsec Heavy Launcher#Heavy_Launcher_IN_Missile|Marsec Heavy Lanucher IN Missile]] || Agent || 9
 
|-
 
|[[Marsec Minilauncher]] || Agent || 18
 
|-
 
|[[Marsec Minilauncher|Marsec MiniLauncher HE Missile]] || Agent || 6
 
|-
 
|[[Marsec Minilauncher|Marsec MiniLauncher IN Missile]] || Agent || 6
 
|-
 
|[[Megapol Stun Grapple]] || Agent || 25
 
|-
 
|[[Alien Gas (Apocalypse)|Alien Gas]] || Agent || 5
 
|-
 
|[[Unused Items (Apocalypse)|Tracker Gun Clip]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Unused Items (Apocalypse)|Tracker Gun]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Unused Items (Apocalypse)|Multi-Tracker]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Unused Items (Apocalypse)|PSI-Grenade]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Unused Items (Apocalypse)|ForceWeb]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Biological Warfare (Apocalypse)|Toxigun]] || Agent || 15
 
|-
 
|[[Biological Warfare (Apocalypse)#Toxigun_A-Clip|Toxigun A-Clip]] || Agent || 5
 
|-
 
|[[Biological Warfare (Apocalypse)#Toxigun_B-Clip|Toxigun B-Clip]] || Agent || 5
 
|-
 
|[[Biological Warfare (Apocalypse)#Toxigun_C-Clip|Toxigun C-Clip]] || Agent || 5
 
|-
 
|[[Unused Items (Apocalypse)|Dimension Destabiliser]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Mind Shield (Apocalypse)|Mind Shield]] || Agent || 5
 
|-
 
|[[Mind Bender]] || Agent || 10
 
|-
 
|[[Unused Items (Apocalypse)|Alien Detector]]<sup>1</sup> || Agent || 15
 
|-
 
|[[Disruptor Gun]] || Agent || 15
 
|-
 
|[[Devastator Cannon]] || Agent || 30
 
|-
 
|[[Boomeroid]] || Agent || 10
 
|-
 
|[[Power Sword]] || Agent || 15
 
|-
 
|[[Brainsucker Launcher]] || Agent || 45
 
|-
 
|[[Entropy Launcher]] || Agent || 20
 
|-
 
|[[Dimension Missile Launcher]] || Agent || 40
 
|-
 
|[[Dimension Missile]] || Agent || 9
 
|-
 
|[[Vortex Mine]] || Agent || 12
 
|-
 
|[[Personal Disruptor Shield]] || Agent || 30
 
|-
 
|[[Personal Teleporter]] || Agent || 25
 
|-
 
|[[Personal Cloaking Field]] || Agent || 20
 
|-
 
|[[Unused Items (Apocalypse)|Energy Pod]]<sup>1</sup> || Agent || 5
 
|-
 
|[[Medi-Kit (Apocalypse)|Medi-Kit]] || Agent || 20
 
|-
 
|[[Motion Scanner (Apocalypse)|Motion Scanner]] || Agent || 8
 
|-
 
|[[Brainsucker Launcher|Brainsucker Pod]]<sup>2</sup> || Agent || 16
 
|-
 
|[[Entropy Launcher|Entropy Pod]] || Agent || 8
 
|-
 
|[[Incendiary Grenade]] || Agent || 5
 
|-
 
|[[Psiclone]] || Agent || 8
 
|-
 
|[[Megapol Armor|Megapol Leg/Body/Right Arm/Left Arm Armor and Helmet]] || Agent || 45
 
|-
 
|[[Marsec Armor|Marsec Leg Units and Body/Right Arm/Left Arm/Helmet Unit]] || Agent || 50
 
|-
 
|[[X-COM Disruptor Armor|X-COM Leg Shields and Body/Right Arm/Left Arm/Head Shield]] || Agent || 35
 
|-
 
|[[Light Weapons Control (Apocalypse)|Light Weapons Control]] || Vehicle || 10
 
|-
 
|[[Medium Weapons Control (Apocalypse)|Medium Weapons Control]] || Vehicle || 20
 
|-
 
|[[Heavy Weapons Control (Apocalypse)|Heavy Weapons Control]] || Vehicle || 40
 
|-
 
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || Vehicle || 40
 
|-
 
|[[Cargo Module (Apocalypse)|Cargo Module]] || Vehicle || 40
 
|-
 
|[[Passenger Module (Apocalypse)|Passenger Module]] || Vehicle || 40
 
|-
 
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || Vehicle || 40
 
|-
 
|[[Missile Evasion Matrix (Apocalypse)|Missile Evasion Matrix]] || Vehicle || 40
 
|-
 
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || Vehicle || 40
 
|-
 
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || Vehicle || 90
 
|-
 
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || Vehicle || 90
 
|-
 
|[[Teleporter (Apocalypse)|Teleporter]] || Vehicle (air) || 60
 
|-
 
|[[Unused Items (Apocalypse)|Dimension Shifter]]<sup>1</sup> || Vehicle (air) || 90
 
|-
 
|[[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || Vehicle (air) || 40
 
|-
 
|[[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || Vehicle (air) || 60
 
|-
 
|[[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || Vehicle (air) || 30
 
|-
 
|[[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || Vehicle (air) || 60
 
|-
 
|[[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || Vehicle (air) || 40
 
|-
 
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || Vehicle (air) || 60
 
|-
 
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || Vehicle (air) || 110
 
|-
 
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || Vehicle (air) || 160
 
|-
 
|[[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || Vehicle (air) || 30
 
|-
 
|[[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round (ammo)]] || Vehicle (air) || 1
 
|-
 
|[[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || Vehicle (air) || 50
 
|-
 
|[[Janitor Missile Array (Apocalypse)|Janitor Missile]] || Vehicle (air) || 5
 
|-
 
|[[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || Vehicle (air) || 80
 
|-
 
|[[Justice Missile Launcher (Apocalypse)|Justice Missile]] || Vehicle (air) || 5
 
|-
 
|[[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || Vehicle (air) || 80
 
|-
 
|[[Prophet Missile Array (Apocalypse)|Prophet Missile]] || Vehicle (air) || 6
 
|-
 
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || Vehicle (air) || 60
 
|-
 
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || Vehicle (air) || 6
 
|-
 
|[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || Vehicle (air) || 80
 
|-
 
|[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || Vehicle (air) || ?
 
|-
 
|[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || Vehicle (air) || 80
 
|-
 
|[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || Vehicle (air) || ?
 
|-
 
|[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || Vehicle (air) || 80
 
|-
 
|[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || Vehicle (air) || ?
 
|-
 
|[[Laser Defense Array (Apocalypse)|Laser Defense Array]] || Vehicle (air) || 40
 
|-
 
|[[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || Vehicle (air) || 40
 
|-
 
|[[SD Standard (Apocalypse)|SD Standard]] || Vehicle (air) || 20
 
|-
 
|[[SD Deluxe (Apocalypse)|SD Deluxe]] || Vehicle (air) || 20
 
|-
 
|[[SD Sports (Apocalypse)|SD Sports]] || Vehicle (air) || 40
 
|-
 
|[[SD Turbo (Apocalypse)|SD Turbo]] || Vehicle (air) || 50
 
|-
 
|[[SD Elite (Apocalypse)|SD Elite]] || Vehicle (air) || 120
 
|-
 
|[[SD Special (Apocalypse)|SD Special]] || Vehicle (air) || 160
 
|-
 
|[[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] || Vehicle (ground) || 40
 
|-
 
|[[40mm Auto Cannon Turret (Apocalypse)|Repeater 40mm Auto Cannon Round]] || Vehicle (ground) || 1
 
|-
 
|[[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]] || Vehicle (ground) || 40
 
|-
 
|[[Airguard Anti-Air Cannon (Apocalypse)|Airguard 52mm Cannon Round]] || Vehicle (ground) || 1
 
|-
 
|[[Ground Launched Missile Array (Apocalypse)|GLM Array]] || Vehicle (ground) || 40
 
|-
 
|[[Ground Launched Missile Array (Apocalypse)|Ground Launched Missile]] || Vehicle (ground) || 2
 
|-
 
|[[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]] || Vehicle (ground) || 160
 
|-
 
|[[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]] || Vehicle (ground) || 160
 
|-
 
|[[Ground Launched Missile Air Defense (Apocalypse)|Air Defense Missile]] || Vehicle (ground) || 2
 
|-
 
|[[Rumble Cannon (Apocalypse)|Rumble Cannon]] || Vehicle (ground) || 160
 
|-
 
|[[Metro Roadhog (Apocalypse)|Metro Roadhog]] || Vehicle (ground) || 20
 
|-
 
|[[Metro Roadgrav (Apocalypse)|Metro Roadgrav]] || Vehicle (ground) || 40
 
|-
 
|[[Metro Turbograv (Apocalypse)|Metro Turbograv]] || Vehicle (ground) || 60
 
|-
 
|[[Metro Powergrav (Apocalypse)|Metro Powergrav]] || Vehicle (ground) || 80
 
|-
 
|[[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]] || Vehicle (ground) || 120
 
|-
 
|[[Elerium (Apocalypse)|Elerium]] || Vehicle || 1
 
|-
 
|[[Superdynamics|Fusion Powerfuel]] || Vehicle || 1
 
|}
 
 
 
<sup>1</sup> This item is NOT available in-game. It did not make the final cut for game release, and is only found when using a third-party editor to look into game files.
 
 
 
<sup>2</sup> After researching this item, it will go into [[Alien Containment (Apocalypse)|Alien Containment]] and use its storage capacity.
 
  
 
== See Also ==
 
== See Also ==

Revision as of 05:03, 28 June 2022

All equipment and raw materials must be safely stored. Spare storage capacity should be maintained in order to allow for purchases and transfers from other bases.
Stores
Stores Base View Level 3

Stores

  • Layout Size: 1 x 1
  • Build Time: 2 days
  • Cost: 1000
  • Maintenace: 100
  • Storage Capacity: 10000


Storage space may automatically exceed the stated capacity without losing items. Excessive capacity must be reduced before any new purchases or any incoming transfers will be accepted.

See Also