Difference between revisions of "Stun Rod"

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[Jasonred] : I think so too regarding the burning. Also, early in the game, stun rods might be best used in swarms. Ie get a 2-3 men to dogpile a target alien with stun rods. Always try to approach from BEHIND aliens so as to avoid reaction fire. ALSO, I normally would NOT use the pistols. If I'm not mistaken, shooting an alien who has full TUs can cause him to spin around and shoot you back. Stun rods, for some reason, do not seem to activate reaction fire under certain conditions. (do they activate reaction fire at all?) So, it's safer to whack em from behind 2-3 times with a stun rod than to shoot once then stun.
 
[Jasonred] : I think so too regarding the burning. Also, early in the game, stun rods might be best used in swarms. Ie get a 2-3 men to dogpile a target alien with stun rods. Always try to approach from BEHIND aliens so as to avoid reaction fire. ALSO, I normally would NOT use the pistols. If I'm not mistaken, shooting an alien who has full TUs can cause him to spin around and shoot you back. Stun rods, for some reason, do not seem to activate reaction fire under certain conditions. (do they activate reaction fire at all?) So, it's safer to whack em from behind 2-3 times with a stun rod than to shoot once then stun.
 
Be very wary concerning stun rods and ELEVATION.
 
Be very wary concerning stun rods and ELEVATION.
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 +
[[User:NKF | NKF]] : Jasonred, A stun rod attack will indeed attract a reaction shot - and the fact you have to spend TUs walking up to the alien increases the chance of the alien reacting as soon as it is made aware that a soldier tried to attack it.  See more on [[Reactions]].
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== Vital Statistics ==
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'''Stun Rod'''<br>
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*Type: Stun<br>
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*Stunning Power: 65<br>
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*Handedness: Two-handed<br>
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<br>
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* Attack Cost: 30%
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* Accuracy: Always Hits but requires to be adjacent and facing target
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* Weight: 6
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* Width: 1
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* Height: 3
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* Cost: $1260
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* Selling Cost: $945
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* Production Costs: Nil
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== Usage Notes ==
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'''Activating Melee Attacks for Other Items'''<br>
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<br>
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Every item in the game has a melee weapon rating, however the melee attack command has been disabled for all items but the stun rod. One unusual work-around is to stack the stun rod on top of another item in one of your hand slots. This has the effect of displaying the stun rod as the active weapon and hiding the ammo counter. However, when the attack menu is brought up, the stun command will now show that it requires 50% of your [[TU]]s to use and you will also get the firing commands for the stacked weapon.<br>
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<br>
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Do not be fooled however by the now more expensive stun command as this new attack is deadly and will kill its target. The strength of the attack differs based on different objects, so you will have to experiment to find a good combination, as not all weapons have the same melee strength. Some do nothing, while others will kill a healthy [[superhuman]] [[sectopod]] in one hit. Try guns, grenades and even corpses if you're desparate.<br>
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<br>
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See Also:<br>
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[[Item Stacking Bug]]
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[[Category:Equipment (UFO Defense)]]

Revision as of 13:47, 18 June 2005

To use this a soldier has to be adjacent to the alien and facing the target. Very dangerous to use early game before you get armour and have low TU soldiers. But it is the only practical means to capture a alien Navigator or Sectoid Leader/Commander as early as possible after Jan 18 1999.

Statistics

Shot Type Accuracy TU Cost
Stun 100% 30%
Type Stun
Damage 45 (?)
Weight ?
Purchase cost $1260
Selling cost $945
Storage space 0.1
Slot Size

Tips

Put this weapon on your more expendable soldiers, good chance they will die and it is 100% accurate (and single handed ?).

Good idea to carry a pistol in the other hand as a backup, can also be used to slightly damage a unit before/after a capture attempt or if they're suffering from smoke inhalation.

Easiest place to get a Navigator before you can use a Mind Probe is inside a Large Scout. Usually 1 or 2 hanging around inside near the UFO Navigation and rather safe to go through a door and stun one. The alien inside the central room is normally an Engineer and carrys a Small Launcher on higher difficulties / mid-game, this can be used to your advantage.

Setting an alien on fire can make capturing it alot easier. It lowers their accuracy and health each turn they BBQ, making them safer to approach and easier to stun. Plus it doesn't give wounds which could kill them while unconscious and they tend to waste all their TU running away from the fire. I'm not 100% certain, but I think when a unit goes unconscious they stop burning aswell.

[Jasonred] : I think so too regarding the burning. Also, early in the game, stun rods might be best used in swarms. Ie get a 2-3 men to dogpile a target alien with stun rods. Always try to approach from BEHIND aliens so as to avoid reaction fire. ALSO, I normally would NOT use the pistols. If I'm not mistaken, shooting an alien who has full TUs can cause him to spin around and shoot you back. Stun rods, for some reason, do not seem to activate reaction fire under certain conditions. (do they activate reaction fire at all?) So, it's safer to whack em from behind 2-3 times with a stun rod than to shoot once then stun. Be very wary concerning stun rods and ELEVATION.

NKF : Jasonred, A stun rod attack will indeed attract a reaction shot - and the fact you have to spend TUs walking up to the alien increases the chance of the alien reacting as soon as it is made aware that a soldier tried to attack it. See more on Reactions.

Vital Statistics

Stun Rod

  • Type: Stun
  • Stunning Power: 65
  • Handedness: Two-handed


  • Attack Cost: 30%
  • Accuracy: Always Hits but requires to be adjacent and facing target
  • Weight: 6
  • Width: 1
  • Height: 3
  • Cost: $1260
  • Selling Cost: $945
  • Production Costs: Nil

Usage Notes

Activating Melee Attacks for Other Items

Every item in the game has a melee weapon rating, however the melee attack command has been disabled for all items but the stun rod. One unusual work-around is to stack the stun rod on top of another item in one of your hand slots. This has the effect of displaying the stun rod as the active weapon and hiding the ammo counter. However, when the attack menu is brought up, the stun command will now show that it requires 50% of your TUs to use and you will also get the firing commands for the stacked weapon.

Do not be fooled however by the now more expensive stun command as this new attack is deadly and will kill its target. The strength of the attack differs based on different objects, so you will have to experiment to find a good combination, as not all weapons have the same melee strength. Some do nothing, while others will kill a healthy superhuman sectopod in one hit. Try guns, grenades and even corpses if you're desparate.

See Also:
Item Stacking Bug