Talk:ASTORE.DAT

From UFOpaedia
Revision as of 21:56, 24 March 2008 by RobinHood70 (talk | contribs) (New section: Windows version different)
Jump to navigation Jump to search

Just two observations I had while running a test on this file.

  • While aliens are in transit, the game will stop you from removing the living quarters at the destination (assuming you're in a situation where you want to get rid of all your living quarters) even though all X-Com staff have vacated the base.
  • A base that is dismantled (while aliens are still in transit) all the way down to the ground will not cause the aliens stored in astore.dat to be deleted. If the base is later rebuilt, the aliens will still be present.
    • This was with deconstruction of the base. Must test again with base destruction.

- NKF

Windows version different

In the Windows version of the game, the structure of AStore.dat seems to be different. The file is a fixed size of 3600 bytes, and at a quick inspection, the format does not appear to match what's posted on the main page. I'll post more once I know it. --RobinHood70 14:56, 24 March 2008 (PDT)