Talk:Agents (Apocalypse)

From UFOpaedia
Revision as of 04:48, 16 October 2011 by Zaimoni (talk | contribs)
Jump to navigation Jump to search

Figured I'd throw this out here as an interesting thing: Androids appear to have infinite Stamina (at least in Real-Time Tactical Combat). I've not thoroughly checked this out yet, but I have looked at it a few times and never noticed their stamina to be anything less than max. Usefull to let your Androids sprint to the far UFO door and still be able to sprint BACK if he runs into a Popper or something.

~~Sunflash; Jan 2, '10; 9:47PM CT
This is not unique to androids. I'm not sure what the exact limits are, but in general a high strength combined with "low" loading results in most if not all actions having zero stamina cost.
Androids just invariably have high strength. -- Zaimoni, 19:31 Jan 3 2010 CST
Oh, really? So in theory you could load down an Android to the point where he'd show a loss of stamina? I'm at work for awhile yet so I can't test that just yet. --Sunflash
Well, looks like I'd just never managed to actually get my Androids loaded down enough. Awoup. D: Sunflash 22:34, 5 January 2010 (EST)

Edited the Ranks section to reflect the Agent Ranks page

Just updated to include others' and my own findings regarding rank progression, which were discussed in the Agent Ranks (Apocalypse) discussion page. - KingGale 14:14, 13 October 2011 (EDT)

Human and Gravball League Relations

It's not related to the last edit, but it came to mind as I was skimming over the page. Has there been any evidence that humans and the Gravball League (or any other company) are directly related? -NKF 00:48, 14 October 2011 (EDT)

It's empirical at best unless you know of any way to check the game code. I tried it just now and for 20 days the average number of Agents available with Gravball League allied was 2.4. With them hostile the average number of Agents available for hire was 1.9. Not extremely significant. Also, these numbers vary from game to game depending on how many personnel slots you have available, I believe. I had only 5 slots when I checked, so the numbers are a bit low. KingGale 15:15, 14 October 2011 (EDT)
It also doesn't help that changes to the recruit list is randomly determined each day, as you can reload the same week over and over again and the results will be different as to who appears and who vanishes off the list. -NKF 16:53, 14 October 2011 (EDT)
Five slots is enough to test. The normal available range per day is 0-3 humans, 0-1 hybrids, 0-1 androids (theoretical average/day 2.5). Gravball league hostile figures look more like 0-2 humans per day. -Zaimoni 23:47 Oct. 15 2011 (CDT)