Difference between revisions of "Talk:Combat Stims (EU2012)"
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DracoGriffin (talk | contribs) (Unlimited Combat Stims) |
DracoGriffin (talk | contribs) (Correction with more testing) |
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::During a landed UFO mission, I was able to continually use the Combat Stims. Strangely they don't show usage like Medikits and Ghost Armor but rather like a skill. This is on Xbox 360, Slingshot DLC and latest patch installed.--[[User:DracoGriffin|DracoGriffin]] 13:32, 7 October 2013 (EDT) | ::During a landed UFO mission, I was able to continually use the Combat Stims. Strangely they don't show usage like Medikits and Ghost Armor but rather like a skill. This is on Xbox 360, Slingshot DLC and latest patch installed.--[[User:DracoGriffin|DracoGriffin]] 13:32, 7 October 2013 (EDT) | ||
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+ | :::Looks like savescumming causes some kind of glitch to allow multiple uses. After some other missions, looks like true limit is two uses; still doesn't show uses left like Medikits or Ghost Armor. Four uses if Support with Deep Pockets equips two Stims.--[[User:DracoGriffin|DracoGriffin]] 23:01, 7 October 2013 (EDT) |
Revision as of 03:01, 8 October 2013
Do combat stims really have infinite uses? I've only been able to get 2 uses per mission. Perhaps the timing matters somehow? - dec 3 2012
- I've never run into a limit. The game says the limit is one, and that sure isn't the case, whether intentionally or not. Arrow Quivershaft 03:39, 4 December 2012 (EST)
- During a landed UFO mission, I was able to continually use the Combat Stims. Strangely they don't show usage like Medikits and Ghost Armor but rather like a skill. This is on Xbox 360, Slingshot DLC and latest patch installed.--DracoGriffin 13:32, 7 October 2013 (EDT)
- Looks like savescumming causes some kind of glitch to allow multiple uses. After some other missions, looks like true limit is two uses; still doesn't show uses left like Medikits or Ghost Armor. Four uses if Support with Deep Pockets equips two Stims.--DracoGriffin 23:01, 7 October 2013 (EDT)