Difference between revisions of "Talk:Damage Modifiers (TFTD)"

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:: Wasn't it Deep One turrets that had Electroshock attacks while Xarquids turrets got the gauss type damage? One of these days we should bash together a table of all the turret type weapons if we haven't already.  -[[User:NKF|NKF]] 22:33, 19 February 2009 (CST)
 
:: Wasn't it Deep One turrets that had Electroshock attacks while Xarquids turrets got the gauss type damage? One of these days we should bash together a table of all the turret type weapons if we haven't already.  -[[User:NKF|NKF]] 22:33, 19 February 2009 (CST)
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:I have an Excel table of the turret types in TFTD, though it's possible I messed up the ordering. Still, I'm not entirely sure if the stats are correct since it is a byte-for-byte copy of the aliens in Enemy Unknown. Needs lots of testing, is what I'm trying to say. ;) --[[User:Zombie|Zombie]] 22:54, 19 February 2009 (CST)

Revision as of 04:54, 20 February 2009

About the blades in TFTD, they are listed as Armor Piercing. Now, which damage type is effective for them AP or Blade? Or is it a combination? I also wonder about their damage range, is it 0-200% as with the guns?

- mega


Regarding OSG vs executable stats, it might be worth pointing out the differences in case a well meaning type comes along to "fix" the "errors"...

- Bomb Bloke 01:45, 6 January 2008 (PST)

Lobstermen Question

The Lobsterman article lists very different damage modifiers. Which set is correct?

From Lobsterman article:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 60%
  • Explosive damage reduced by 50%
  • Gauss damage reduced by 60%
  • Sonic damage reduced by 50%
  • Stun damage reduced by 20% (however one Stun bomb does the job)

From this table:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 70%
  • Explosive damage reduced by 70%
  • Gauss damage reduced by 70%
  • Sonic damage reduced by 50%
  • Stun damage increased by 10%

--Dumas 06:03, 17 March 2008 (PDT)

There might have been an error at the time the table in the lobsterman page was created. The cross reference table at the bottom lists the actual values that have been obtained from the game executable. These will be the correct values.
It might be an idea to revise the Lobsterman's page and remove the modifiers, and instead link to this section for reference. -NKF 21:51, 17 March 2008 (PDT)
That sounds good. I've left in the three weapon types people are most likely to be using against Lobstermen (Gauss, Sonic, and Explosive), though.--Dumas 00:04, 18 March 2008 (PDT)

New Info Concerning DM Categories

Just to point out that while reading the OSG for TFTD, it lists the Bio-Drone damage modifier category as 4. Also, in the Bio-Drones description on pgs 173-174, Dave Ellis mentions: "Bio-Drones are identical to X-COM SWSs when it comes to their susceptibility to damage". However, a code dig of the executable reveals that the Bio-Drones share category 11 with the Xarquids. The dig also shows that category 4 is used for SWSs and Displacers. Just like we thought, but at least it is verified. --Zombie 17:20, 7 April 2008 (PDT)

Hi All ! The fields Resistant to... & Vulnerable to... has different (wrong ?) information about Biodrone DM then the numbers from a table...

They do indeed. I set these tables up myself and looking back through the edit history, I see where the error occured. Back in they day, it was believed that Bio-Drones and SWS's shared column 4 on the lower table. Someon seems to have moved Bio-Drones over to column 11 with Xarquids, but did not change the upper tables. I'm not rightly sure which is correct since it was not Zombie who made the edit, so at the moment I'll leave it be. Zombie, please come by and drop your two cents in. :) Arrow Quivershaft 22:07, 18 February 2009 (CST)

I thought I may have forgotten to update the Vulnerable & Resistant listings with the correct data. Whatever the case, I changed the listings to reflect the table as that data is 100% accurate. --Zombie 23:25, 18 February 2009 (CST)

Glad we got this solved. Thanks, Z! Arrow Quivershaft 23:32, 18 February 2009 (CST)

Hi There Again ! I have some question about range attack of Trescene, Bio-Drone, Xarquid... What type of DM is use for each of them ? It became firmly established in some guidances, that Xarquids uses Gauss DM, but it look like on sonic type more... What do you think about it ? And what about melee attack of Bio-Drone: Is he use Incendiary or Melee/Drill or Electro Shock DM (Biodrone can to set on fire a purpose ) ? -Pwwwa

According to the code dig of the CE executable I did a while back, Triscenes have a damage type of 4 which translates to Sonic, Deep Ones have a damage type of 3 which is Gauss, while the Xarquid has a listed damage of 7 which would be Electric Shock. My assumption is that the Bio-Drone has a melee attack with a damage type of 6 which would be equal to the bladed/drill weapons (unproven though). Bio-Drones function in much the same way as the Silacoid did in Enemy Unknown: when it moves around the map it sets fire to/destroys the tiles it traverses during the alien's turn. It doesn't use a weapon to do this: it just happens automatically. So the alien has no control over this latent "weapon". Hope that makes sense. By the way, don't forget to sign your posts in discussion pages so everyone knows who is talking. You can do this by clicking on the second to last button in the editing bar. --Zombie 19:43, 19 February 2009 (CST)
Wasn't it Deep One turrets that had Electroshock attacks while Xarquids turrets got the gauss type damage? One of these days we should bash together a table of all the turret type weapons if we haven't already. -NKF 22:33, 19 February 2009 (CST)
I have an Excel table of the turret types in TFTD, though it's possible I messed up the ordering. Still, I'm not entirely sure if the stats are correct since it is a byte-for-byte copy of the aliens in Enemy Unknown. Needs lots of testing, is what I'm trying to say. ;) --Zombie 22:54, 19 February 2009 (CST)