Difference between revisions of "Talk:Damage Modifiers (TFTD)"

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(Lobstermen Question)
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* Stun damage increased by 10%
 
* Stun damage increased by 10%
 
--[[User:Dumas|Dumas]] 06:03, 17 March 2008 (PDT)
 
--[[User:Dumas|Dumas]] 06:03, 17 March 2008 (PDT)
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: There might have been an error some of the tables. The cross reference table at the bottom lists the actual values after digging them up from the game executable. The values here are the correct values. -[[User:NKF|NKF]] 21:51, 17 March 2008 (PDT)

Revision as of 04:51, 18 March 2008

About the blades in TFTD, they are listed as Armor Piercing. Now, which damage type is effective for them AP or Blade? Or is it a combination? I also wonder about their damage range, is it 0-200% as with the guns?

- mega


Regarding OSG vs executable stats, it might be worth pointing out the differences in case a well meaning type comes along to "fix" the "errors"...

- Bomb Bloke 01:45, 6 January 2008 (PST)


Lobstermen Question

The Lobsterman article lists very different damage modifiers. Which set is correct?

From Lobsterman article:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 60%
  • Explosive damage reduced by 50%
  • Gauss damage reduced by 60%
  • Sonic damage reduced by 50%
  • Stun damage reduced by 20% (however one Stun bomb does the job)

From this table:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 70%
  • Explosive damage reduced by 70%
  • Gauss damage reduced by 70%
  • Sonic damage reduced by 50%
  • Stun damage increased by 10%

--Dumas 06:03, 17 March 2008 (PDT)

There might have been an error some of the tables. The cross reference table at the bottom lists the actual values after digging them up from the game executable. The values here are the correct values. -NKF 21:51, 17 March 2008 (PDT)