Talk:Damage Modifiers (TFTD)

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Revision as of 05:08, 18 March 2008 by NKF (talk | contribs) (→‎Lobstermen Question: Clarified some bits.)
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About the blades in TFTD, they are listed as Armor Piercing. Now, which damage type is effective for them AP or Blade? Or is it a combination? I also wonder about their damage range, is it 0-200% as with the guns?

- mega


Regarding OSG vs executable stats, it might be worth pointing out the differences in case a well meaning type comes along to "fix" the "errors"...

- Bomb Bloke 01:45, 6 January 2008 (PST)


Lobstermen Question

The Lobsterman article lists very different damage modifiers. Which set is correct?

From Lobsterman article:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 60%
  • Explosive damage reduced by 50%
  • Gauss damage reduced by 60%
  • Sonic damage reduced by 50%
  • Stun damage reduced by 20% (however one Stun bomb does the job)

From this table:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 70%
  • Explosive damage reduced by 70%
  • Gauss damage reduced by 70%
  • Sonic damage reduced by 50%
  • Stun damage increased by 10%

--Dumas 06:03, 17 March 2008 (PDT)

There might have been an error at the time the table in the lobsterman page was created. The cross reference table at the bottom lists the actual values that have been obtained from the game executable. These will be the correct values.
It might be an idea to revise the Lobsterman's page and remove the modifiers, and instead link to this section for reference. -NKF 21:51, 17 March 2008 (PDT)