Talk:Enemy Unknown (EU2012)

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Revision as of 15:40, 2 October 2012 by Robbx213 (talk | contribs)
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I've been trying to add as much information as possible as best I can, mostly by basing it off existing wiki code from other pages. So much of the data cross references and/or interacts with items in other sections (artifacts being used in research, manufacturing, grey market, etc). For now, I'm trying to do as little cross referencing as possible, unless there is already an existing page for it. At least until I become more comfortable with the process. The Wiki Tips link you added at the top of the main page was helpful. Thank you. ~ Drakalu 14:16, 25 September 2012 (EDT)

I'm dumping most of the info from the demo files, that should take a while to sort out and organize (watchout for the info on the Research since it reveals the ending) - thanks for the help :) Hobbes 14:36, 25 September 2012 (EDT)
Btw, do you think you can make a template for the topics that you're working at right now? Hobbes 14:42, 25 September 2012 (EDT)
Not sure what you mean by template. I started with a multi-level list in Word so I've been working off that just to get the data entered. So far its mostly just information on items, research, facilities, workshop projects, etc. Your table for abilities was much cleaner than what I had. I'll try to whip something up. Also, most of the data I've been entering is based off the various Press preview videos. I figure I've seen them enough that nothing in them will truly be a spoiler at this point. ~ Drakalu 16:13, 25 September 2012 (EDT)
A template is a model for pages. For instance check the original Rifle and Heavy_Plasma pages you can see that they follow roughly the same format, starting with Stats, Recommendations, Tips, etc. It's easier if you already have a format, then you can just copy paste it and people can just fill the pages - I've just made one for Equipment. About spoilers, just be careful when going through the Research because it contains spoilers about the end of the game, if you don't want to know about it. Hobbes 17:40, 25 September 2012 (EDT)

WHo keeps undoing the edits I did today? Continuing to use "Geoscape" as its own header does not fit with the actual gameplay. HQ needs to be the main headline. The base as a whole has all the facilities in it. Research is a concept encompassing both Science Labs and Laboratories. Manufacturing encompasses Engineering, Workshops, and Foundries. Gray Market will be important as people will want to go somewhere for quick price comparisons.

I did and I explained the reasons on the table's Talk:EU2012_Table page. I just reverted back all yours edits again to the previous version. Hobbes 06:59, 2 October 2012 (EDT)


Hobbes, you reverted my edits twice in an 11 hour period and then protected the table to prevent further editing. You also did not attempt to discuss with me before the final revert and protect. This is edit warring and it is not consistent with the bold, revert, discuss principle.

While you obviously have a lot of experience with XCOM and the UFOPaedia, please understand that EU 2012 is NOT the same game. Therefore, the main page is going to look different. For example, the Geoscape is no longer what it was in 1994. In '94, it was the main place to start all your actions including patrols, interdictions, and to access the base and its functions. In EU2012, the "Geoscape" is merely a blue globe in the Mission Control facility where you advance time and choose missions.

Bottom line, it makes sense for the UFOPaedia pages to resemble the flow and structure of the game. Continuing the old format will only confuse visitors, ultimately encouraging them to go elsewhere for their information.

All XCOM strategy games (EU, TFTD, Apoc, EU 2012) follow the same design/logic: you win by playing Geoscape/Cityscape and sending Interceptors and Skyrangers from there, not by managing your base(s). Doesn't matter if you have one base or more - the fact that you only have one in Enemy Unknown 2012 adds for a lot more detail the base management level of the game but your base is just one aspect of the whole game. Hobbes 11:12, 2 October 2012 (EDT)
There are two basic components to the game as you noted, but they are not Geoscape and Cityscape anymore. That was 1994.
Now the strategy layer is handled in XCOM HQ / the Base / the Ant Farm. The Geoscape, the blue rotating orb of the Earth, isn't even its own facility, it's a focal point of Mission Control. Strategy is now handled at the Base. Half of winning the game is the Base: constructing facilities, adjacency bonuses, research, manufacturing, managing panic, funding, soliders, etc. The Geoscape is really just the filling in one slice of the whole pie.
It does not make sense to format the main page in a way that is inconsistent with the game's presentation. The game presents you the entire base and you choose each facility from there to manage the strategy. The Wiki should be presented consistent with the game so that people click on links that logically flow the same way as the game. Therefore, the main page should go to the over-arching XCOM HQ page and list out major functions under that like the whole of Base Facilities, the major concepts of Research and Manufacturing... I also think a quick link to the Gray Market will help since it will be an oft used page. Details of each facility, like the fact that Mission Control contains the Geoscape, should be embedded further in when you go to the HQ page or subsequent Base Facilities and Mission Control pages. --Robbx213 11:40, 2 October 2012 (EDT)