Talk:Research (Piratez)
Revision as of 23:25, 6 April 2016 by IvanDogovich (talk | contribs) (→More Notes from Ivan to get this started: final phases of research base. porting them to front page)
This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1. |
To Do
- Explain length of research
- Differences (expect projects to be MUCH slower than vanilla X-Com)
- Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks)
- Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
- Ideally a tech tree at some point
--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)
More Notes from Ivan to get this started
- Introduce Imeryak's Tech Tree viewer.
- Link to "Get One Free" table for Prisoner Exploitation.
- Links (or Tables) to Researchable Items > Discs, books, etc (Checklists)
- Link to building a Research base.
--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)
Phase One
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(Lift, Corridors, Outpost, Prison, Library, & Still) This base has room for 9 Runts, 1 Brainer. |
Phase Two
Phase Three
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(Adding 2 Barracks, Vault, & 7 studies, converting Outpost to Surgery and Corridors to Fire Traps and Gas Chambers) This base has room for 30 Runts, 19 Brainers. |
Phase 4 Completed
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(Completed with Computer Core, Fusion Reactor, 18 Studies, 3 Barracks, 2 Surgeries, 4 defensive traps, 1ea of Hyperwave Decoder, Library, Vaults, Still, Power, Prison and Lift) This base has room for 30 Runts, and 44 Brainers. |