Difference between revisions of "Talk:Sonic Cannon"

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: Now let's see if this will update without getting disconnected part way through this time! -[[User:NKF|NKF]] 00:01, 7 March 2012 (EST)
 
: Now let's see if this will update without getting disconnected part way through this time! -[[User:NKF|NKF]] 00:01, 7 March 2012 (EST)
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::I still maintain that they last longer than most weapons in continuous use, and so shouldn't be labled as "runs out quickly". With a single reload a Sonic Cannon is not going to run out before turn 20 in almost all cases. I *wish* I could say the same for the Gauss Rifle (and funny that you use Lobstermen as an example - you're going to have to reload about 10 times to knock one of those over with a Gauss Rifle vs 1 or 2 with a Sonic Cannon). [[User:Magic9mushroom|Magic9mushroom]] 03:53, 7 March 2012 (EST)

Revision as of 08:53, 7 March 2012

Sonic Cannon clips exhausting quickly?!

No, they don't. You have 10 rounds of continuous aimed (or snap in any case other than stationary sniping) fire before the clip runs out. A Sonic Pistol can empty in 7, and a Gauss Rifle in 3. Magic9mushroom 06:49, 6 March 2012 (EST)

Hmm. Just to fuss about it, if you're talking about continuous snapshots with the guns and nothings else, the Sonic Cannon actually runs out in 5. From actual practice, I find the cannon needs to be rearmed quite frequently. Especially on superhuman 2-parter missions or most big Lobsterman missions.
Once you have veterans that can hit 100+% kneeling snaps with the cannons, then you won't have to rearm so often. While they are developing, you most certainly will be exhausting the clips at a respectable rate.
Now let's see if this will update without getting disconnected part way through this time! -NKF 00:01, 7 March 2012 (EST)
I still maintain that they last longer than most weapons in continuous use, and so shouldn't be labled as "runs out quickly". With a single reload a Sonic Cannon is not going to run out before turn 20 in almost all cases. I *wish* I could say the same for the Gauss Rifle (and funny that you use Lobstermen as an example - you're going to have to reload about 10 times to knock one of those over with a Gauss Rifle vs 1 or 2 with a Sonic Cannon). Magic9mushroom 03:53, 7 March 2012 (EST)