Difference between revisions of "Talk:XcomUtil"

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(New development?)
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Where do we write to discuss new development? In particular, I just found out that the EQL flag to generate an equipment list can only be done on turn 1 -- and it took me a couple of turns moving equipment around inside the craft before I had everyone at the right cargo level (no one overloaded).
 
Where do we write to discuss new development? In particular, I just found out that the EQL flag to generate an equipment list can only be done on turn 1 -- and it took me a couple of turns moving equipment around inside the craft before I had everyone at the right cargo level (no one overloaded).
 
--[[User:Keybounce|Keybounce]] 00:31, 12 July 2007 (PDT)
 
--[[User:Keybounce|Keybounce]] 00:31, 12 July 2007 (PDT)
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:: You can try here at these forums [http://www.xcomufo.com/forums/index.php?showforum=79| XCOMUFO], most of us have accounts there as well. [[User:Pi Masta|Pi Masta]] 12:09, 16 July 2007 (PDT)

Revision as of 19:09, 16 July 2007

Misc

There's still a lot more stuff that could be added here. Also, I've never used some of the flags mentioned, especially those concerning Geoscape/Game executable. More info from those who have used them would be nice.

Hobbes 07:56, 9 Nov 2005 (PST)

Difficulty Bug

are there any standalone patches the fix the difficulty bug, or does one just copy over the geoscape.exe file to a new Xcom folder once its patched by using XcomUtil 9becuase of no other alternatives... as you can see, I'm not a fan of it).

I don't know about any patches that fix the difficulty bug. BladefireLight has made a patch that changes the craft back to their original configuration. It can be found here at the XcomUtil forums

Hobbes 18:59, 9 Nov 2005 (PST)


The difficulty bug is only found in XCOM 1.0, and is fixed with the XCOM 1.4 patch, isn't it?

---MikeTheRed 20:16, 9 Nov 2005 (PST)

Unfortunately, no. For the PC, the difficutly bug is only officially fixed in the Windows port - or as I like to call it, 1.4ce.

P. S, it also pays to look at the header whenever posting anything onto the wiki to see if your cookies have let you down and your automatic login setting has been unchecked. This avoids your handle from turning into a mere user IP.

- NKF

Backups of .rmp files

Hey, I wrote up a thingo about the patched geoscape.exe. I'm not sure about the edited Xcom base tiles though, i guess the backups would be called XBASE##.XCU, and the edited, corrected tiles would be XBASE##.MAP. I'm not sure on this because there are *.RMP files within the MAPS folder. Has anyone played around with cutting and pasting things and found out which ones to move to a new fresh install of the game? Thx EsTeR


The RMP files are the files used by the AI and I don't think XcomUtil changes those, so the backup .xcu files are the older .map files.

Hobbes


EsTeR: Ok, i'll look into it. Just always thought that RMP go in the routes folder, and maps in maps folder. Yet, there seems to be both types in the maps folder. I guess i'll have a play when i swap puters to fire up Xcom1.

Is there an X-COM mod editor?

Is there something out there that lets people do their own mods to the game, such as changing/adding/removing weapons, technology trees, graphics, etc?


There's at least one editor that allow to change the weapons: http://www.jennana.com/projects/xcomed.php. As for the graphics/maps the only way to do it is manually.

Hobbes 18:18, 13 January 2007 (PST)

RMP files

Xcomutil does modify the rmp files when generating ship layouts. it just backs up all of them by default.

--BladeFireLight 21:50, 15 January 2007 (PST)

end of development

Should we note that Scott has oficialy stated he will no longer be deloping xcomutil?

--BladeFireLight 21:53, 15 January 2007 (PST)

Done.

Hobbes 07:28, 16 January 2007 (PST)

New development

Where do we write to discuss new development? In particular, I just found out that the EQL flag to generate an equipment list can only be done on turn 1 -- and it took me a couple of turns moving equipment around inside the craft before I had everyone at the right cargo level (no one overloaded). --Keybounce 00:31, 12 July 2007 (PDT)

You can try here at these forums XCOMUFO, most of us have accounts there as well. Pi Masta 12:09, 16 July 2007 (PDT)