Talk:XcomUtil

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Revision as of 07:14, 11 November 2005 by Hobbes (talk | contribs)
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There's still a lot more stuff that could be added here. Also, I've never used some of the flags mentioned, especially those concerning Geoscape/Game executable. More info from those who have used them would be nice.

Hobbes 07:56, 9 Nov 2005 (PST)

are there any standalone patches the fix the difficulty bug, or does one just copy over the geoscape.exe file to a new Xcom folder once its patched by using XcomUtil 9becuase of no other alternatives... as you can see, I'm not a fan of it).

I don't know about any patches that fix the difficulty bug. BladefireLight has made a patch that changes the craft back to their original configuration. It can be found here at the XcomUtil forums

Hobbes 18:59, 9 Nov 2005 (PST)


The difficulty bug is only found in XCOM 1.0, and is fixed with the XCOM 1.4 patch, isn't it?

---MikeTheRed 20:16, 9 Nov 2005 (PST)

Difficulty Bug

Unfortunately, no. For the PC, the difficutly bug is only officially fixed in the Windows port - or as I like to call it, 1.4ce.

P. S, it also pays to look at the header whenever posting anything onto the wiki to see if your cookies have let you down and your automatic login setting has been unchecked. This avoids your handle from turning into a mere user IP.

- NKF


Hey, I wrote up a thingo about the patched geoscape.exe. I'm not sure about the edited Xcom base tiles though, i guess the backups would be called XBASE##.XCU, and the edited, corrected tiles would be XBASE##.MAP. I'm not sure on this because there are *.RMP files within the MAPS folder. Has anyone played around with cutting and pasting things and found out which ones to move to a new fresh install of the game? Thx EsTeR


The RMP files are the files used by the AI and I don't think XcomUtil changes those, so the backup .xcu files are the older .map files.

Hobbes