Template:Grenades (LW2)
Revision as of 23:25, 12 August 2019 by Caseywills (talk | contribs) (added % chance to ignite enemies for incendiary grenade/firebomb)
Icon | Weapon | Range | Blast Radius | Damage | Shreds Armor | Ignores Armor | Rupture | Terrain Damage | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 10 | 3 | 2-5 | 1 | no | 9 | yes | none | - | - | - | - | - | |||
Plasma Grenade1 | 10 | 3 | 4-8 | 2 | no | 9 | yes | - | Plasma Grenade | 10 | 1 | 0 | 1 | - | ||
Gas Grenade | 10 | 5 | 1-3 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | Gas Grenade | 10 | 1 | 0 | 1 | 1x Viper Corpse | ||||
Gas Bomb1 | 10 | 6 | 1-4 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | Gas Bomb | 20 | 1 | 2 | 1 | 2x Viper Corpses | ||||
Incendiary Grenade | 10 | 1 | 4-9 | no | over time | May set terrain & Organic enemies (75% chance) on fire (damage over time, burning units can only move and basic melee attack) | Incendiary Grenade | 10 | 1 | 0 | 1 | 1x ADVENT Officer Corpse | ||||
Incendiary Bomb1 | 10 | 2 | 4-9 | no | over time | May set terrain & Organic enemies (85% chance) on fire (damage over time, burning units can only move and basic melee attack) | Incendiary Bomb | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpses | ||||
Acid Grenade | 10 | 1 | 1-3 | 4 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. | Acid Grenade | 10 | 1 | 0 | 1 | 1x Archon Corpse | ||
Acid Bomb1 | 10 | 2 | 1-4 | 5 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | Acid Bomb | 20 | 1 | 2 | 1 | 2x Archon Corpses | ||
EMP Grenade | 12 | 4 | 4-8 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMP Grenade | 10 | 0 | 0 | 1 | 1x Drone Wreck | ||||
EMP Bomb1 | 12 | 5 | 6-12 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMP Bomb | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | ||||
Proximity Mine | 14 | 3 | 4-9 | 1 | no | 9 | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | Proximity Mine | 40 | 0 | 10 | 1 | 1x Sectopod Wreck | ||
Shaped Charge | 3 | 2 | 100 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | - | |||||
Flashbang Grenade | 12 | 5 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | ||||||
Smoke Grenade | 15 | 5 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | ||||||
Smoke Bomb1 | 15 | 6 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | Smoke Bomb | 10 | 0 | 0 | 0 | - | ||||||
Frost Bomb2 | 10 | 2 | no | Freezes enemies | - | - | - | - | - | - |
1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC