Template:Grenades (LW2)

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Revision as of 13:40, 12 February 2017 by Mavoc (talk | contribs) (regrouped columns for better data flow)
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Weapon Range Blast Radius Damage Shreds Armor Ignores Armor Terrain Damage Destroys cover Effects Requirements Supplies Alloys Elerium Crystals Elerium Cores Special Items Sell Cost
Frag Grenade 10 3 2-5 1 no 9 yes - none - - - - - -
Plasma Grenade1 10 3 4-8 2 no 9 yes - Plasma Grenade 10 1 1 0 - 5
Gas Grenade 10 4 1-2 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 0 1 1x Viper Corpse 5
Gas Bomb1 10 5 1-3 yes no Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 2 1 2x Viper Corpses 15
Incendiary Grenade 10 1 4-9 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 0 1 1x ADVENT Officer Corpse 5
Incendiary Bomb1 10 2 4-9 no over time Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 2 1 2x ADVENT Officer Corpses 15
Acid Grenade 10 1 1-3 3 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidGrenadeProject 10 1 0 1 1x Archon Corpse 5
Acid Bomb1 10 2 1-4 4 no no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 2 1 2x Archon Corpses 15
EMP Grenade 12 3 3-7 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPGrenadeProject 10 1 0 1 1x Drone Wreck 5
EMP Bomb1 12 4 5-11 yes no Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) EMPBombProject 20 1 2 1 1x ADVENT Mec Wreck 15
Proximity Mine 14 3 4-9 1 no 9 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) ProximityMineProject 40 0 10 1 1x Sectopod Wreck 15
Shaped Charge 3 2 100 yes A small directed explosive designed to knock down walls. none 10 0 0 0 - -
Flashbang Grenade 12 6 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - - -
Smoke Grenade 15 5 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus none - - - - - -
Smoke Bomb1 15 6 no Grants +25 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 - 10

1 Upgraded from previous version with Advanced Explosives Proving Ground project. 2 Biggest Booms adds a 50% critical chance that does +2 damage.