To Do List (Apocalypse)

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Revision as of 18:13, 20 July 2023 by EsTeR (talk | contribs) (clari on wording)
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Official Text

This is what goes after any UFOpaedia entry on every page that has one. Word for word taken from pedia.mt.

From: Apocalypse Ufopaedia

The format: italics to denote that it is not part of the text, double-space after the official text, no period at end. eg:

Something official text from the in-game UFOpaedia sourced from, word for word, pedia.mt file NO LINKS WITHIN official text example example example example example.  From: Apocalypse Ufopaedia

UFOpaedia Image Format

Reticulan font, 34size. Cut border to page so it only contains blue edge. (THIS 'solves' the image thumbnail problem of trying to stick text under the pic... and it looks good with proper apoc fonts! EsTeR




Confusing Wording

Clarification: "Security Guards" wording should not be used anywhere.
  • Building Security or Guards = note uppercase, these are the generic defence forces (not cultists, gangsters, police or thugs).
  • Defence Force = any npc (except Corporate Thugs) who appears on a search/raid to defend the building against X-Com or Aliens.




To Do

Pick One!

EASY

  • Buildings: combat tactics and general building interesting features text In-fill to each building page.
  • Keyboard Commands: NEED MORE key-combos although it still is a WIP. Format doesn't matter just yet, just list them for now.
  • Alien Buildings: UFOpaedia pic for each structure with briefing screen (with text) which shows the target objective. DONE
  • Facility: under-construction facility pic (only two needed: one of 1x1 and one of 2x2 facility) of in-game overhead view at lev3, placed somewhere.
  • Exotic Artifacts: split into into two pages. One for alien equipment and the other for UFO equipment (armaments and devices) so that each part can be put under its relevant section.
  • Civilian Vehicles: same format with UFOpaedia pic + Reticulan fonts.
  • Pics of various pant growths which have an effect of some sort.

MEDIUM

  • Agent Equipment: UFOpaedia new-version aka "UFOpaedia pic + Reticulan fonts" (no thumbnail error) pics to right of boxed official text for each page (gun and ammo). Consider UFOpaedia text for ammuntion as well.
  • Vehicles: Quicklinks box needs mini-pics of engines (from somewhere within a pck file).
  • Agent Medals: Rewrite whole page removing boxed parts to be same format as other pages.
  • Incendiary: Add an explaination somewhere about it. Either expand Damage Modifier page or within title page of Agent Equipment.
  • Tactics Page Links: fix each page with proper "previous: the page", "next: the page", "home: the tactics title" etc. links to make reading more fluid. DONE

HARD

  • Infiltration Force Combined: Gather all information on each UFO's alien loadout and make a chart which combines them. Add it to: "infiltration page" or "title page of UFO craft" or "UFO incursions page" or its own seperate page.
  • Alien Ship Technology: Propulsion, Energy, Control pages need alot of work. UFOpaedia pic and in-game battlescape pics of each type eg: egg of fuel energy + bone barrier. eg: 4-aspect pic of control pedestal. eg: <there are no propulsion-things!>
  • Battlescape Tactics: remove "Building Bombing" section from here and make a new page with in-depth info about cityscape style 'missions' so that battlescape stuff isn't mixed with cityscape-only stuff AND move "Illegal Flyer" newly added text from summary page to its own page (and expand it with info derived from Apoc'd).
  • Orange Pad Timers: I've worked out so far (SH, Food chamber) that an alien spawns in -minimum- every 35secs ...but not uniformly. If somethin busy is happening then the spawn does not happen. Busy? Using alot of mind control on Sectoids and could manually delay a spawn 'at best' for 7minutes. So... TODO? 1.Check spawn times for each alien building. 2. Check spawn timer for each difficulty. DONE

EDITED SOLUTIONS

  • Base Defence: (a base with all facs and allowing the hostiles to explore, edited with Apoc'd) find out where/what/why base invaders goto when in your base.


Please add your suggestions!