Difference between revisions of "Tricks, Tips and Hints"

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* [[Grenade Relay]] - Hot potato fun
 
* [[Grenade Relay]] - Hot potato fun
 
* [[Destroying Terrain]]
 
* [[Destroying Terrain]]
* When bringing that alien down, listen for the death scream. If you don't hear that sound, the [[Chryssalid]] may only be [[unconscious]]. Follow up with a [[grenade]].
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* When bringing any alien down, listen for its death scream. If no sound, the [[Chryssalid]] may only be [[unconscious]]. Follow up with a [[grenade]].
  
 
== Geoscape Strategy ==
 
== Geoscape Strategy ==
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* [[Starting Your Shadowy Paramilitary Organization]] - A Beginner's Guide
 
* [[Starting Your Shadowy Paramilitary Organization]] - A Beginner's Guide
 
* [[Yet Another Scheme|The way of the Privateer]] - If you think mass-producing Laser Cannon is cheesy
 
* [[Yet Another Scheme|The way of the Privateer]] - If you think mass-producing Laser Cannon is cheesy
* [[ProspectOfIgnorance]] <enter your short one-liner here>
 
  
 
=== Logistics ===
 
=== Logistics ===
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=== Build Order ===
 
=== Build Order ===
 
* On higher difficulty levels, you'll want to make your base defensible early in the game.  See [[Base Layout Strategy|Overhauling The Starter Base]].
 
* On higher difficulty levels, you'll want to make your base defensible early in the game.  See [[Base Layout Strategy|Overhauling The Starter Base]].
* Your first base will need [[General Stores|Stores]], [[Alien Containment]], and [[Living Quarters]] very quickly. It is strongly recommended you start building these three immediately after beginning the game.
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* Your first base will need [[General Stores|Stores]], [[Alien Containment]], and [[Living Quarters]] very quickly. It is strongly recommended you start building these three immediately after beginning the game.
 
* You will also want an additional [[Laboratory]] as lots of scientists working is key to advancing quickly. 100 scientists will allow you to research all the most important technologies by June or so; 150 will shorten this to about May.
 
* You will also want an additional [[Laboratory]] as lots of scientists working is key to advancing quickly. 100 scientists will allow you to research all the most important technologies by June or so; 150 will shorten this to about May.
  
 
[[Category: Tactics]]
 
[[Category: Tactics]]
 
[[Category:Enemy Unknown/UFO Defense]]
 
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 18:57, 18 October 2023

Battlescape Tactics

Geoscape Strategy

Logistics

  • Managing the Item Limit - To make a lean mean fighting machine and eliminate redundancies at the same time.
  • Spring Cleaning Tips - Learning to cope and deal with the pressure of cleaning out the thousands of ammo clips littering the HWP closets and hallways, and deciding on what to keep.

Build Order

  • On higher difficulty levels, you'll want to make your base defensible early in the game. See Overhauling The Starter Base.
  • Your first base will need Stores, Alien Containment, and Living Quarters very quickly. It is strongly recommended you start building these three immediately after beginning the game.
  • You will also want an additional Laboratory as lots of scientists working is key to advancing quickly. 100 scientists will allow you to research all the most important technologies by June or so; 150 will shorten this to about May.