Difference between revisions of "Viper (LW2)"
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− | Vipers are FAR more likely to use Poison Spit in Long War 2. | + | The '''Viper''' is the true face of the [[Thin_Man_(EU2012)|thin man]] from the invasion. Mobile and evasive, they serve as difficult to pin down skirmishers and are a common sight in the early-mid game. Early on they typically can be seen leading ADVENT pods, while later on they travel in full snake-packs, until they finally serve as auxiliaries for more dangerous aliens as the force level rises. |
+ | |||
+ | Long War 2 vipers have about the same combat strength, and are about as common as in vanilla. | ||
+ | |||
+ | Vipers are FAR more likely to use Poison Spit in Long War 2 if presented with grouped up targets or lacking a good shot. | ||
+ | |||
+ | A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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|+ Viper Abilities | |+ Viper Abilities | ||
|- | |- | ||
− | ! width=""50px" align="center" | Ability !! | + | ! width=""50px" align="center" | Ability !! Rank Required |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- align="center" | |- align="center" | ||
− | | [[File:UIPerk_viper_getoverhere.jpg | | + | | [[File:UIPerk_viper_getoverhere.jpg |38px]]<br>'''Tongue Pull''' <br/> ''Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.''|| Viper (Mk1) |
|- align="center" | |- align="center" | ||
− | | [[File:UIPerk_viper_bind.jpg | | + | | [[File:UIPerk_viper_bind.jpg |38px]]<br>'''Bind and Crush''' <br/> ''Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.''|| Viper (Mk1) |
|- align="center" | |- align="center" | ||
− | | [[File:UIPerk_viper_poisonspit.jpg| | + | | [[File:UIPerk_viper_poisonspit.jpg|38px]]<br>'''Poison Spit''' <br/> ''Spit deadly poison at an area.'' || Viper (Mk1) |
+ | |- align="center" | ||
+ | | {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Viper Elite (Mk3) | ||
+ | |} | ||
+ | |||
+ | * Tongue Pull, Bind, and Poison Spit are all single action skills, Vipers will always follow up a successful pull with a bind and can follow up a failed pull with another skill. | ||
+ | * Vipers will still poison spit at immune targets. | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ ADVENT Viper Potential [[Dark_Events_(LW2)|Tactical Dark Events]] | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active | ||
+ | |- | ||
+ | | {{Center Mass (LW2)}} Center Mass || align="center" | All ranks || align="center" | 16% | ||
+ | |- | ||
+ | | {{Deadshot (LW2)}} Deadshot || align="center" | All ranks || align="center" | 50% | ||
+ | |- | ||
+ | | {{Hard Target (LW2)}} Hard Target || align="center" | All ranks || align="center" | 33% | ||
+ | |- | ||
+ | | {{Lethal (LW2)}} Lethal || align="center" | All ranks || align="center" | 8% | ||
+ | |- | ||
+ | | {{Will to Survive (LW2)}} Will to Survive || align="center" | All ranks || align="center" | 15% | ||
|} | |} | ||
+ | |||
+ | [[Category: Aliens (LW2)]] |
Latest revision as of 00:12, 11 April 2017
The Viper is the true face of the thin man from the invasion. Mobile and evasive, they serve as difficult to pin down skirmishers and are a common sight in the early-mid game. Early on they typically can be seen leading ADVENT pods, while later on they travel in full snake-packs, until they finally serve as auxiliaries for more dangerous aliens as the force level rises.
Long War 2 vipers have about the same combat strength, and are about as common as in vanilla.
Vipers are FAR more likely to use Poison Spit in Long War 2 if presented with grouped up targets or lacking a good shot.
A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react.
- Tongue Pull, Bind, and Poison Spit are all single action skills, Vipers will always follow up a successful pull with a bind and can follow up a failed pull with another skill.
- Vipers will still poison spit at immune targets.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
Center Mass | All ranks | 16% |
Deadshot | All ranks | 50% |
Hard Target | All ranks | 33% |
Lethal | All ranks | 8% |
Will to Survive | All ranks | 15% |