Difference between revisions of "Weapons Summaries (TFTD)"
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The values in the following tables are read from the lightest to the heaviest | The values in the following tables are read from the lightest to the heaviest | ||
− | <!-- | + | <!-- This table wraps the guns/ammo/gun+ammo tables. --> |
− | {| | + | {| |
− | |- valign = "top" | + | |- valign="top" |
| | | | ||
− | {| {{stdTable}} | + | |
+ | {| {{stdTable}} | ||
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Guns | |colspan = "2" | Guns | ||
|- {{stdTable Sub Heading}} | |- {{stdTable Sub Heading}} | ||
| Weapon || Weight | | Weapon || Weight | ||
− | |||
|- | |- | ||
− | | Sonic Pistol | + | | Sonic Pistol || 3 |
− | | 3 | ||
|- | |- | ||
− | | Sonic Blasta-Rifle | + | | Sonic Blasta-Rifle || 5 |
− | | 5 | ||
|- | |- | ||
− | | Dart Gun | + | | Dart Gun || 5 |
− | | 5 | ||
|- | |- | ||
− | | Gauss Pistol | + | | Gauss Pistol || 7 |
− | | 7 | ||
|- | |- | ||
− | | Sonic Cannon | + | | Sonic Cannon || 8 |
− | | 8 | ||
|- | |- | ||
− | | Gauss Rifle | + | | Gauss Rifle || 8 |
− | | 8 | ||
|- | |- | ||
− | | Jet Harpoon | + | | Jet Harpoon || 8 |
− | | 8 | ||
|- | |- | ||
− | | Thermal Shok Launcher | + | | Thermal Shok Launcher || 8 |
− | | 8 | ||
|- | |- | ||
− | | Torpedo Launcher | + | | Torpedo Launcher || 10 |
− | | 10 | ||
|- | |- | ||
− | | Disruptor Pulse Launcher | + | | Disruptor Pulse Launcher || 12 |
− | | 12 | ||
|- | |- | ||
− | | Gas Cannon | + | | Gas Cannon || 17 |
− | | 17 | ||
|- | |- | ||
− | | Heavy Gauss | + | | Heavy Gauss || 18 |
− | | 18 | ||
|- | |- | ||
− | | Hydro-Jet Cannon | + | | Hydro-Jet Cannon || 19 |
− | | 19 | ||
|} | |} | ||
− | |||
| | | | ||
− | {| {{stdTable}} | + | {| {{stdTable}} |
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Ammo | |colspan = "2" | Ammo | ||
|-{{stdTable Sub Heading}} | |-{{stdTable Sub Heading}} | ||
| Weapon/Clip || Weight | | Weapon/Clip || Weight | ||
− | |||
|- | |- | ||
− | | Dart Pod | + | | Dart Pod || 2 |
− | | 2 | ||
|- | |- | ||
− | | Harpoon Pod | + | | Harpoon Pod || 2 |
− | | 2 | ||
|- | |- | ||
− | | Gauss Pistol Clip | + | | Gauss Pistol Clip || 2 |
− | | 2 | ||
|- | |- | ||
− | | All Sonic Weapon Power clips | + | | All Sonic Weapon Power clips || 3 |
− | | 3 | ||
|- | |- | ||
− | | Gauss Rifle Clip | + | | Gauss Rifle Clip || 3 |
− | | 3 | ||
|- | |- | ||
− | | Thermal Shok Bomb | + | | Thermal Shok Bomb || 3 |
− | | 3 | ||
|- | |- | ||
− | | Heavy Gauss | + | | Heavy Gauss || 4 |
− | | 4 | ||
|- | |- | ||
− | | Disruptor Pulse Torpedo | + | | Disruptor Pulse Torpedo || 4 |
− | | 4 | ||
|- | |- | ||
− | | Hydro-Jet Cannon ammo | + | | Hydro-Jet Cannon ammo || 5 |
− | | 5 | ||
|- | |- | ||
− | | Small Torpedo | + | | Small Torpedo || 5 |
− | | 5 | ||
|- | |- | ||
− | | Gas Cannon AP ammo | + | | Gas Cannon AP ammo || 5 |
− | | 5 | ||
|- | |- | ||
− | | Gas Cannon HE or P ammo | + | | Gas Cannon HE or P ammo || 6 |
− | | 6 | ||
|- | |- | ||
− | | Large or Phosphor Torpedo | + | | Large or Phosphor Torpedo || 8 |
− | | 8 | ||
− | |||
|} | |} | ||
− | |||
| | | | ||
− | {| {{stdTable}} | + | {| {{stdTable}} |
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Gun + Ammo | |colspan = "2" | Gun + Ammo | ||
− | |-{{stdTable Sub Heading}} | + | |- {{stdTable Sub Heading}} |
| Weapon/Clip || Weight | | Weapon/Clip || Weight | ||
− | |||
|- | |- | ||
− | | Sonic Pistol and clip | + | | Sonic Pistol and clip || 6 |
− | | 6 | ||
|- | |- | ||
− | | Dart Gun and clip | + | | Dart Gun and clip || 7 |
− | | 7 | ||
|- | |- | ||
− | | Sonic Blasta-Rifle and clip | + | | Sonic Blasta-Rifle and clip || 8 |
− | | 8 | ||
|- | |- | ||
− | | Gauss Pistol and clip | + | | Gauss Pistol and clip || 9 |
− | | 9 | ||
|- | |- | ||
− | | Jet Harpoon and clip | + | | Jet Harpoon and clip || 10 |
− | | 10 | ||
|- | |- | ||
− | | Sonic Cannon and clip | + | | Sonic Cannon and clip || 11 |
− | | 11 | ||
|- | |- | ||
− | | Gauss Rifle and clip | + | | Gauss Rifle and clip || 11 |
− | | 11 | ||
|- | |- | ||
− | | Thermal Shok Launcher and bomb | + | | Thermal Shok Launcher and bomb || 11 |
− | | 11 | ||
|- | |- | ||
− | | Torpedo Launcher and Small Torpedo | + | | Torpedo Launcher and Small Torpedo || 15 |
− | | 15 | ||
|- | |- | ||
− | | Disruptor Pulse Launcher and Torpedo | + | | Disruptor Pulse Launcher and Torpedo || 16 |
− | | 16 | ||
|- | |- | ||
− | | Torpedo Launcher and Large or Phosphor Torpedo | + | | Torpedo Launcher and Large or Phosphor Torpedo || 18 |
− | | 18 | ||
|- | |- | ||
− | | Heavy Gauss and clip | + | | Heavy Gauss and clip || 22 |
− | | 22 | ||
|- | |- | ||
− | | Gas Cannon and AP clip | + | | Gas Cannon and AP clip || 22 |
− | | 22 | ||
|- | |- | ||
− | | Gas Cannon and HE or P clip | + | | Gas Cannon and HE or P clip || 23 |
− | | 23 | ||
|- | |- | ||
− | | Hydro-Jet Launcher and any clip | + | | Hydro-Jet Launcher and any clip || 24 |
− | | 24 | ||
− | |||
|} | |} | ||
− | |- | + | |} <!-- end of guns/ammo/gun+ammo wrapper table. --> |
− | |||
− | {|{{stdTable}} width = "100%" align = "Center" | + | {| {{stdTable}} width = "100%" align = "Center" |
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
− | |colspan = " | + | | colspan = "2" | Melee Weapons |
− | |-{{stdTable Sub Heading}} | + | |- {{stdTable Sub Heading}} |
| Weapon || Weight | | Weapon || Weight | ||
− | |||
|- | |- | ||
− | | Thermal Tazer | + | | Thermal Tazer || 6 |
− | | 6 | ||
|- | |- | ||
− | | Vibroblade | + | | Vibroblade || 10 |
− | | 10 | ||
|- | |- | ||
− | | Thermic Lance | + | | Thermic Lance || 10 |
− | | 10 | ||
|- | |- | ||
− | | Heavy Thermic Lance | + | | Heavy Thermic Lance || 15 |
− | | 15 | ||
− | |||
|} | |} | ||
− | + | {| {{stdTable}} | |
− | |||
− | |||
− | {|{{stdTable}} | ||
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
− | |colspan = "2" | Grenades | + | | colspan = "2" | Grenades |
− | |-{{stdTable Sub Heading}} | + | |- {{stdTable Sub Heading}} |
| Grenade || Weight | | Grenade || Weight | ||
|- | |- | ||
− | | Magna Blast Grenade | + | | Magna Blast Grenade || 3 |
− | | 3 | ||
|- | |- | ||
− | | Sonic Pulser | + | | Sonic Pulser || 3 |
− | | 3 | ||
|- | |- | ||
− | | Particle Disturbance Grenade | + | | Particle Disturbance Grenade || 3 |
− | | 3 | ||
|- | |- | ||
− | | Dye Grenade | + | | Dye Grenade || 3 |
− | | 3 | ||
|- | |- | ||
− | | Magna-Pack Explosive | + | | Magna-Pack Explosive || 6 |
− | | 6 | ||
− | |||
|} | |} | ||
== Weapons by Ammo Capacity == | == Weapons by Ammo Capacity == | ||
For the following tables, the numbers are read from the least to the most clip capacities. | For the following tables, the numbers are read from the least to the most clip capacities. | ||
+ | |||
+ | <!-- start of the table that wraps the entire rest of the article. --> | ||
+ | {| | ||
|- valign = "top" | |- valign = "top" | ||
| width = "100%" | | | width = "100%" | |
Revision as of 11:49, 24 August 2011
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
|
|
|
Launch | |
Weapon | Accuracy% |
Disruptor Pulse Launcher | 120% |
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints. |
Stun (or Hit) | |
Weapon | Accuracy% |
Thermal Tazer | 120% |
Vibroblade | 100% |
Thermic Lance | 100% |
Heavy Thermic Lance | 100% |
Again, this value isn't used as all melee attacks hit their target. |
Weapons by Speed
The following numbers are read from the best to worst.
|
|
|
Launch | |
Weapon | TU Cost% |
Disruptor Pulse Launcher | 75% |
Stun (or Hit) | |
Weapon | TU Cost% |
Vibroblade | 10% |
Thermic Lance | 15% |
Heavy Thermic Lance | 20% |
Thermal Tazer | 40% |
Prime and Throw | ||
Grenade | Priming TU Cost% | Throwing TU Cost% |
All grenades | 50% | 25% |
Weapons by Weight
The values in the following tables are read from the lightest to the heaviest
|
|
|
Melee Weapons | |
Weapon | Weight |
Thermal Tazer | 6 |
Vibroblade | 10 |
Thermic Lance | 10 |
Heavy Thermic Lance | 15 |
Grenades | |
Grenade | Weight |
Magna Blast Grenade | 3 |
Sonic Pulser | 3 |
Particle Disturbance Grenade | 3 |
Dye Grenade | 3 |
Magna-Pack Explosive | 6 |
Weapons by Ammo Capacity
For the following tables, the numbers are read from the least to the most clip capacities.
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Weapons by DamageFor the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it's HE damage). Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skirmish Firepower: pre-Armour On-Target Damage/turnDart Gun 16 Mag Grd 33 Torp Sm 44 GC - AP 45 P D Grd 46 HvyGauss 47 Jet Harpoon 48 GC - HE 49 Torp Lg 50 JC - AP 60 Mag Pack 65 Gauss P 68 Thermal SL 72 JC - HE 75 Sonic Pulser 78 Sonic P 87 Sonic R 89 Sonic C 107 Gauss R 113 Disruptor PL 200 Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank)Mag Grd 50 PD Grd 70 Dart Gun 80 Torp Sm 80 Torp Lg 90 Mag Pack 100 Thermal SL 120 Sonic Pulser 120 GC - AP 150 GC - HE 163 HvyGauss 188 Disruptor PL 200 Therm Tazer 200 Sonic R 238 Jet Harpoon 240 Sonic C 260 Sonic P 267 JC - AP 300 JC - HE 375 Gauss P 450 Gauss R 450 Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters. Weapons By CostPurchase CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Manufacture CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Sale PriceThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Store UsageThe weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
|