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| == Weapons by Damage == | | == Weapons by Damage == |
− | For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200% (or 50-150% if it's HE damage). Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | + | For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 50% and 150%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. |
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| {| {{stdTable}} | | {| {{stdTable}} |
Latest revision as of 03:56, 24 June 2018
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
Aimed Accuracy
|
Weapon |
Accuracy%
|
Gauss Pistol |
70%
|
Dart Gun |
80%
|
Hydro-Jet Cannon |
80%
|
Sonic Pistol |
85%
|
Gas Cannon |
90%
|
Heavy Gauss |
90%
|
Jet Harpoon |
90%
|
Gauss Rifle |
100%
|
Sonic Blasta-Rifle |
110%
|
Torpedo Launcher |
110%
|
Sonic Cannon |
115%
|
Thermal Shok Launcher |
120%
|
|
Snap Accuracy
|
Weapon |
Accuracy%
|
Dart Gun |
40%
|
Gauss Pistol |
40%
|
Heavy Gauss |
50%
|
Hydro-Jet Cannon |
50%
|
Torpedo Launcher |
50%
|
Gas Cannon |
60%
|
Jet Harpoon |
60%
|
Gauss Rifle |
65%
|
Sonic Pistol |
65%
|
Thermal Shok Launcher |
70%
|
Sonic Blasta-Rifle |
75%
|
Sonic Cannon |
80%
|
|
Auto Accuracy
|
Weapon |
Accuracy%
|
Gauss Pistol |
30%
|
Hydro-Jet Cannon |
40%
|
Jet Harpoon |
40%
|
Gauss Rifle |
50%
|
Dart Gun
|
n/a
|
Gas Cannon
|
n/a
|
Heavy Gauss
|
n/a
|
Sonic Pistol
|
n/a
|
Sonic Blasta-Rifle
|
n/a
|
Sonic Cannon
|
n/a
|
Thermal Shok Launcher
|
n/a
|
Torpedo Launcher
|
n/a
|
|
Launch
|
Weapon |
Accuracy%
|
Disruptor Pulse Launcher |
120%
|
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
|
Stun (or Hit)
|
Weapon |
Accuracy%
|
Thermal Tazer |
120%
|
Vibroblade |
100%
|
Thermic Lance |
100%
|
Heavy Thermic Lance |
100%
|
Again, this value isn't used as all melee attacks hit their target.
|
Weapons by Speed
The following numbers are read from the best to worst.
Aimed Speed
|
Weapon |
TU Cost%
|
Gauss Pistol |
50%
|
Dart Gun |
50%
|
Sonic Pistol |
50%
|
Sonic Blasta-Rifle |
60%
|
Gauss Rifle |
60%
|
Thermal Shok Launcher |
70%
|
Sonic Cannon |
70%
|
Jet Harpoon |
70%
|
Gas Cannon |
75%
|
Heavy Gauss |
80%
|
Hydro-Jet Launcher |
80%
|
Torpedo Launcher |
80%
|
|
Snap Cost
|
Weapon |
TU Cost%
|
Dart Gun |
20%
|
Gauss Pistol |
25%
|
Sonic Pistol |
30%
|
Gauss Rifle |
30%
|
Jet Harpoon |
35%
|
Hydro-Jet Launcher |
35%
|
Sonic Blasta-Rifle |
40%
|
Gas Cannon |
40%
|
Torpedo Launcher |
40%
|
Heavy Gauss |
40%
|
Thermal Shok Launcher |
50%
|
Sonic Cannon |
50%
|
|
Auto Cost
|
Weapon |
TU Cost%
|
Gauss Pistol |
30%
|
Hydro-Jet Cannon |
40%
|
Jet Harpoon |
40%
|
Gauss Rifle |
40%
|
Dart Gun
|
n/a
|
Gas Cannon
|
n/a
|
Heavy Gauss
|
n/a
|
Sonic Pistol
|
n/a
|
Sonic Blasta-Rifle
|
n/a
|
Sonic Cannon
|
n/a
|
Thermal Shok Launcher
|
n/a
|
Torpedo Launcher
|
n/a
|
|
Launch
|
Weapon |
TU Cost%
|
Disruptor Pulse Launcher |
75%
|
Stun (or Hit)
|
Weapon |
TU Cost%
|
Vibroblade |
10%
|
Thermic Lance |
15%
|
Heavy Thermic Lance |
20%
|
Thermal Tazer |
40%
|
Prime and Throw
|
Grenade |
Priming TU Cost% |
Throwing TU Cost%
|
All grenades |
50% |
25%
|
Weapons by Weight
The values in the following tables are read from the lightest to the heaviest
Guns
|
Weapon |
Weight
|
Sonic Pistol |
3
|
Sonic Blasta-Rifle |
5
|
Dart Gun |
5
|
Gauss Pistol |
7
|
Sonic Cannon |
8
|
Gauss Rifle |
8
|
Jet Harpoon |
8
|
Thermal Shok Launcher |
8
|
Torpedo Launcher |
10
|
Disruptor Pulse Launcher |
12
|
Gas Cannon |
17
|
Heavy Gauss |
18
|
Hydro-Jet Cannon |
19
|
|
Ammo
|
Weapon/Clip |
Weight
|
Dart Pod |
2
|
Harpoon Pod |
2
|
Gauss Pistol Clip |
2
|
All Sonic Weapon Power clips |
3
|
Gauss Rifle Clip |
3
|
Thermal Shok Bomb |
3
|
Heavy Gauss |
4
|
Disruptor Pulse Torpedo |
4
|
Hydro-Jet Cannon ammo |
5
|
Small Torpedo |
5
|
Gas Cannon AP ammo |
5
|
Gas Cannon HE or P ammo |
6
|
Large or Phosphor Torpedo |
8
|
|
Gun + Ammo
|
Weapon/Clip |
Weight
|
Sonic Pistol and clip |
6
|
Dart Gun and clip |
7
|
Sonic Blasta-Rifle and clip |
8
|
Gauss Pistol and clip |
9
|
Jet Harpoon and clip |
10
|
Sonic Cannon and clip |
11
|
Gauss Rifle and clip |
11
|
Thermal Shok Launcher and bomb |
11
|
Torpedo Launcher and Small Torpedo |
15
|
Disruptor Pulse Launcher and Torpedo |
16
|
Torpedo Launcher and Large or Phosphor Torpedo |
18
|
Heavy Gauss and clip |
22
|
Gas Cannon and AP clip |
22
|
Gas Cannon and HE or P clip |
23
|
Hydro-Jet Launcher and any clip |
24
|
|
Melee Weapons
|
Weapon |
Weight
|
Thermal Tazer |
6
|
Vibroblade |
10
|
Thermic Lance |
10
|
Heavy Thermic Lance |
15
|
Grenades
|
Grenade |
Weight
|
Magna Blast Grenade |
3
|
Sonic Pulser |
3
|
Particle Disturbance Grenade |
3
|
Dye Grenade |
3
|
Magna-Pack Explosive |
6
|
Weapons by Ammo Capacity
For the following tables, the numbers are read from the least to the most clip capacities.
Clip Size
|
Weapon |
Ammo in clip
|
Torpedo Launcher |
1
|
Thermal Shok Launcher |
1
|
Disruptor Pulse Launcher |
1
|
All grenades |
1
|
Gas Cannon |
8
|
Jet Harpoon |
10
|
Sonic Cannon |
10
|
Heavy Gauss |
10
|
Dart Gun |
12
|
Hydro-Jet Launcher |
14
|
Sonic Blasta-Rifle |
15
|
Gauss Rifle |
15
|
Sonic Pistol |
20
|
Gauss Pistol |
20
|
Thermal Tazer |
Infinite
|
All drills |
Infinite
|
Weapons by Damage
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 50% and 150%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
Weapon Damage
|
Weapon |
Damage and type
|
Smoke
|
1-3 Stun per round
|
Standing in fire
|
1-12 Incendiary per round
|
On fire/Phosphor Impact Damage
|
5-10 Incendiary per round
|
Dart Gun
|
16 AP
|
Jet Harpoon
|
32 AP
|
HJ-AP
|
40 AP
|
HJ-P
|
40 Phosphor
|
Gauss Pistol
|
45 Gauss
|
Magna-Blast Grenade
|
50 HE
|
HJ-HE
|
50 HE
|
GC-AP
|
60 AP
|
GC-P
|
60 Phosphor
|
Gauss Rifle
|
60 Gauss
|
GC-HE
|
65 HE
|
Particle Disturbance Grenade
|
70 HE
|
Heavy Gauss
|
75 Gauss
|
Thermal Tazer
|
80 Freeze
|
Vibroblade
|
80 Drill
|
Sonic Pistol
|
80 Sonic
|
Small Torpedo
|
80 HE
|
Phosphor Torpedo
|
80 Phosphor
|
Large Torpedo
|
90 HE
|
Sonic Blasta-Rifle
|
95 Sonic
|
Magna-Pack Explosive
|
100 HE
|
Thermic Lance
|
110 Drill
|
Thermal Shok Launcher
|
120 Freeze
|
Sonic Pulser
|
120 HE
|
Sonic Cannon
|
130 Sonic
|
Heavy Thermic Lance
|
150 Drill
|
Disruptor Pulse Launcher
|
200 HE
|
Skirmish Firepower: pre-Armour On-Target Damage/turn
Dart Gun 16
Mag Grd 33
Torp Sm 44
GC - AP 45
P D Grd 46
HvyGauss 47
Jet Harpoon 48
GC - HE 49
Torp Lg 50
JC - AP 60
Mag Pack 65
Gauss P 68
Thermal SL 72
JC - HE 75
Sonic Pulser 78
Sonic P 87
Sonic R 89
Sonic C 107
Gauss R 113
Disruptor PL 200
Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank)
Mag Grd 50
PD Grd 70
Dart Gun 80
Torp Sm 80
Torp Lg 90
Mag Pack 100
Thermal SL 120
Sonic Pulser 120
GC - AP 150
GC - HE 163
HvyGauss 188
Disruptor PL 200
Therm Tazer 200
Sonic R 238
Jet Harpoon 240
Sonic C 260
Sonic P 267
JC - AP 300
JC - HE 375
Gauss P 450
Gauss R 450
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.
Weapons By Cost
Purchase Costs
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Weapons by cost
|
Weapon |
Purchase Price
|
Dart Clip
|
$70
|
Dye Grenade
|
$150
|
Harpoon Clip
|
$200
|
GC-AP clip
|
$300
|
Magna-Blast Grenade
|
$300
|
GC-P clip
|
$400
|
GC-HE clip, HJ-AP clip, PD Grenade
|
$500
|
Small Torpedo
|
$600
|
HJ-Phosphor clip
|
$650
|
HJ-HE clip
|
$700
|
Dart Gun
|
$800
|
Large Torpedo
|
$900
|
Phosphor Torpedo
|
$1,200
|
Thermal Tazer
|
$1,260
|
Magna-Pack Explosive
|
$1,500
|
Jet Harpoon
|
$3,000
|
Torpedo Launcher
|
$4,000
|
Gas Cannon
|
$6,400
|
Hydro-Jet Cannon
|
$13,500
|
Manufacture Costs
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Weapons by cost
|
Weapon |
Manufacture Cost
|
Gauss Pistol Clip
|
$1,000
|
Gauss Pistol Clip
|
$2,000
|
Sonic Pistol Clip
|
$2,000
|
Sonic Rifle Clip
|
$3,000
|
Heavy Gauss Clip
|
$4,000
|
Sonic Cannon Clip
|
$6,000
|
Sonic Pulser
|
$6,700
|
Thermal Shok Bomb
|
$7,000
|
Vibroblade
|
$7,000
|
Gauss Pistol
|
$8,000
|
Disruptor Pulse Torpedo
|
$8,000
|
Thermic Lance
|
$12,000
|
Gauss Rifle
|
$20,000
|
Heavy Thermic Lance
|
$20,000
|
Heavy Gauss
|
$32,000
|
Sonic Pistol
|
$56,000
|
Thermal Shok Launcher
|
$78,000
|
Sonic Blasta-Rifle
|
$88,000
|
Disruptor Pulse Launcher
|
$90,000
|
Sonic Cannon
|
$122,000
|
Sale Price
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Weapons by cost
|
Weapon |
Sale Price
|
Dart Pod
|
$52
|
Dye Grenade
|
$120
|
Harpoon Pod
|
$150
|
GC-AP clip
|
$225
|
Magna-Blast Grenade
|
$240
|
GC-HE clip
|
$275
|
HC-Phosphor clip
|
$300
|
PD Grenade
|
$400
|
HJ-AP clip
|
$400
|
Small Torpedo
|
$480
|
HJ-Phosphor clip
|
$520
|
HJ-HE clip
|
$560
|
Dart Gun
|
$600
|
Large Torpedo
|
$720
|
Thermal Tazer
|
$945
|
Phosphor Torpedo
|
$960
|
Gauss Pistol clip
|
$1,050
|
Magna-Pack Explosive
|
$1,200
|
Vibroblade
|
$1,500
|
Thermic Lance
|
$1,800
|
Gauss Rifle clip
|
$1,950
|
Heavy Thermic Lance
|
$2,000
|
Jet Harpoon
|
$2,250
|
Torpedo Launcher
|
$3,000
|
Heavy Gauss clip
|
$3,220
|
Sonic Pistol clip
|
$4,440
|
Gas Cannon
|
$4,800
|
Sonic Blasta-Rifle clip
|
$6,290
|
Sonic Cannon clip
|
$9,590
|
Hydro-Jet Cannon
|
$10,125
|
Sonic Pulser
|
$14,850
|
Thermal Shok Bomb
|
$15,200
|
Disruptor Pulse Torpedo
|
$17,028
|
Gauss Pistol
|
$20,000
|
Gauss Rifle
|
$36,900
|
Heavy Gauss
|
$61,000
|
Sonic Pistol
|
$84,000
|
Thermal Shok Launcher
|
$120,000
|
Sonic Blasta-Rifle
|
$126,500
|
Disruptor Pulse Launcher
|
$144,000
|
Sonic Cannon
|
$171,600
|
Store Usage
The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
Weapons by Storage
|
Weapon |
Storage Space
|
All Grenades(except Magna-Pack Explosive)
|
.10
|
Hydro-Jet Cannon clips
|
.10
|
Gas Cannon clips
|
.10
|
Dart gun
|
.10
|
Dart clip
|
.10
|
Gauss Pistol
|
.10
|
Gauss Pistol clip
|
.10
|
Gauss Rifle clip
|
.10
|
Heavy Gauss clip
|
.10
|
Harpoon clip
|
.10
|
Sonic Pistol
|
.10
|
Pistol Power clip
|
.10
|
Blasta Power clip
|
.10
|
Thermal Shok Bomb
|
.10
|
Thermal Tazer
|
.10
|
Vibroblade
|
.10
|
Thermic Lance
|
.10
|
Heavy Thermic Lance
|
.10
|
Jet Harpoon
|
.20
|
Gauss Rifle
|
.20
|
Sonic Cannon
|
.20
|
Sonic Blasta-Rifle
|
.20
|
Thermal Shok Launcher
|
.20
|
Magna-Pack Explosive
|
.20
|
Any Torpedo Launcher round
|
.20
|
Disruptor Pulse Torpedo
|
.20
|
Gas Cannon
|
.30
|
Hydro-Jet Cannon
|
.30
|
Heavy Gauss
|
.30
|
Disruptor Pulse Launcher
|
.30
|
Cannon Power clip
|
.30
|
Torpedo Launcher
|
.40
|
See Also