Difference between revisions of "XCOM: Enemy Within DLC (EU2012)"
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* Alien Autopsies will reveal genetic modifications ("[[Gene Mods (EU2012)|Gene Mods]]") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs. | * Alien Autopsies will reveal genetic modifications ("[[Gene Mods (EU2012)|Gene Mods]]") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs. | ||
* 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]] | * 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]] | ||
− | * Mech soldiers have their own | + | * Mech soldiers have their own [[MEC suit (EU2012)|MEC Suits]] which can be damaged and need to be repaired. |
− | * Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines. | + | * Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher. |
* Aliens also have their own Mechs, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid) | * Aliens also have their own Mechs, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid) | ||
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers). | * Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers). | ||
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* New Second Wave options. | * New Second Wave options. | ||
* Saving a game will reset the RNG seed for the shots. | * Saving a game will reset the RNG seed for the shots. | ||
+ | * There will be an inventory button to strip away all items from a soldier. | ||
+ | * On Multiplayer, players will now be able to create squads in offline mode. | ||
* There are more surprises according to Garth. | * There are more surprises according to Garth. | ||
* It will be available also for consoles. | * It will be available also for consoles. |
Revision as of 09:28, 21 August 2013
On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within.
List of details revealed on August 21st on this [1]:
- The Meld containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
- The Meld can be used to create either Mech Troopers (a new class) or to genetically increase any class abilities (including Mechs).
- Alien Autopsies will reveal genetic modifications ("Gene Mods") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
- 2 new base facilities: Genetics Labs and Cybernetics Labs
- Mech soldiers have their own MEC Suits which can be damaged and need to be repaired.
- Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
- Aliens also have their own Mechs, including the Mechtoid (Sectoid)
- Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
- You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
- Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
- New Second Wave options.
- Saving a game will reset the RNG seed for the shots.
- There will be an inventory button to strip away all items from a soldier.
- On Multiplayer, players will now be able to create squads in offline mode.
- There are more surprises according to Garth.
- It will be available also for consoles.
- Release date: November 12th, 2013