Difference between revisions of "XCOM: Enemy Within DLC (EU2012)"

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* Alien Autopsies will reveal genetic modifications ("[[Gene Mods (EU2012)|Gene Mods]]") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
 
* Alien Autopsies will reveal genetic modifications ("[[Gene Mods (EU2012)|Gene Mods]]") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
 
* 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]
 
* 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]
* Mech soldiers have their own suits, which can be damaged and need to be repaired.  
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* Mech soldiers have their own [[MEC suit (EU2012)|MEC Suits]]  which can be damaged and need to be repaired.  
* Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines.
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* Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
 
* Aliens also have their own Mechs, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid)
 
* Aliens also have their own Mechs, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid)
 
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
 
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
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* New Second Wave options.  
 
* New Second Wave options.  
 
* Saving a game will reset the RNG seed for the shots.
 
* Saving a game will reset the RNG seed for the shots.
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* There will be an inventory button to strip away all items from a soldier.
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* On Multiplayer, players will now be able to create squads in offline mode.
 
* There are more surprises according to Garth.
 
* There are more surprises according to Garth.
 
* It will be available also for consoles.  
 
* It will be available also for consoles.  

Revision as of 09:28, 21 August 2013

On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within.

List of details revealed on August 21st on this [1]:

  • The Meld containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
  • The Meld can be used to create either Mech Troopers (a new class) or to genetically increase any class abilities (including Mechs).
  • Alien Autopsies will reveal genetic modifications ("Gene Mods") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
  • 2 new base facilities: Genetics Labs and Cybernetics Labs
  • Mech soldiers have their own MEC Suits which can be damaged and need to be repaired.
  • Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
  • Aliens also have their own Mechs, including the Mechtoid (Sectoid)
  • Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
  • You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
  • Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
  • New Second Wave options.
  • Saving a game will reset the RNG seed for the shots.
  • There will be an inventory button to strip away all items from a soldier.
  • On Multiplayer, players will now be able to create squads in offline mode.
  • There are more surprises according to Garth.
  • It will be available also for consoles.
  • Release date: November 12th, 2013