Difference between revisions of "XCOM: Enemy Within DLC (EU2012)"

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==Interface Changes==  
 
==Interface Changes==  
* New Second Wave options.  
+
* New Second Wave options.
 +
** Non-cover aliens (Mechtoid and Sectopod) have a 50% chance of firing at your soldiers on sight.
 +
** Randomize all Class abilities sets. You may have Heavies with Lightning Reflexes and Squad Sight.  
 
* Saving a game will reset the RNG seed for the shots.
 
* Saving a game will reset the RNG seed for the shots.
 
* There will be an inventory button to strip away all items from a soldier ("make item available").
 
* There will be an inventory button to strip away all items from a soldier ("make item available").
 
* You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
 
* You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
 +
* There's an option to shut up Drs. Vahlen and Shen.
  
 
==New Maps==
 
==New Maps==

Revision as of 10:07, 21 August 2013

On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within. It will be available also for consoles and has a release date of November 12th, 2013. There are more surprises coming according to Garth.

List of details revealed on August 21st on this [1], along with these articles [2], [3]:

The Meld

  • The Meld containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
  • The Meld can be used to create either Mech Troopers (a new class) or to genetically increase any class abilities (including Mechs).
  • 2 new base facilities: Genetics Labs and Cybernetics Labs

Gene Mods

  • Alien Autopsies will reveal genetic modifications ("Gene Mods") for your soldiers.
  • Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs, with 2 options available for each (and that can be swapped at a cost)
  • Brain: Neural Feedback (damages an alien attempting mind control but doesn't reduce its chance) or Neural Damping (soldier immune to panic, becames unconscious if enemy manages to MC it).
  • Legs: Muscle Fiber (a soldier can climb walls without a Skeleton Suit) or Adaptive Bone Marrow (limited health regeneration for wounded soldiers).

Mech Trooper

  • Mech Troopers can be created from any soldier but they'll lose all abilities they previously had.
  • Mech Troopers have MEC Suits which can be damaged and need to be repaired.
  • Mech Weapons: Minigun, Railgun and an energy weapon, along with a Flamethrower, Proximity Mines and a Grenade Launcher.
  • Mech Abilities: Collateral Damage (allows to target terrain), a high powered Melee attack, Damage Control (which reduces the damage taken for one turn), a Cover & Squad Healing abilities to protect and heal other soldiers.
  • Aliens also have their own Mechs, including the Mechtoid (Sectoid Mech version).

Class and Weapons Changes

  • Two new grenades: Needle Grenade (after researching Chryssalid Autopsy), with a big blast radius but doesn't affect enemies in cover; Stealth Grenade, provides allies with a invisibility paint.
  • Reaper Rounds gives ballistic weapon a bonus to Critical Hit chance.
  • Assault's Close and Personal is now called Up Close and Personal: gives a free shot when within 4 tiles of an enemy.
  • Support's Covering Fire now fires before the enemy uses its weapon.
  • Sniper's Snap Shot aim penalty reduced from -20 to -10.
  • Sniper's Squad Sight only gives Critical Damage if Headshot is used.
  • Support's Deep Pockets now gives twice as many charges to Grenades, Arc Thrower, Medikits or any other item with unlimited uses.
  • Foundry upgrade that gives all classes the ability to use twice an item.

Gameplay Changes

  • Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
  • Critical bonus of stealth attacks from 100 to 30.

Interface Changes

  • New Second Wave options.
    • Non-cover aliens (Mechtoid and Sectopod) have a 50% chance of firing at your soldiers on sight.
    • Randomize all Class abilities sets. You may have Heavies with Lightning Reflexes and Squad Sight.
  • Saving a game will reset the RNG seed for the shots.
  • There will be an inventory button to strip away all items from a soldier ("make item available").
  • You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
  • There's an option to shut up Drs. Vahlen and Shen.

New Maps

  • Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
  • According to this Polish article, there will be 47 new maps, including 8 for Multiplayer.