XCOM: Enemy Within DLC (EU2012)
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On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within.
List of details revealed on August 21st on this [1]:
- The Meld containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
- The Meld can be used to create either Mech Troopers (a new class) or to genetically increase any class abilities (including Mechs).
- Alien Autopsies will reveal genetic modifications ("Gene Mods") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
- 2 new base facilities: Genetics Labs and Cybernetics Labs
- Mech soldiers have their own MEC Suits which can be damaged and need to be repaired.
- Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
- Aliens also have their own Mechs, including the Mechtoid (Sectoid)
- Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
- You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
- Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
- New Second Wave options.
- Saving a game will reset the RNG seed for the shots.
- There will be an inventory button to strip away all items from a soldier.
- On Multiplayer, players will now be able to create squads in offline mode.
- There are more surprises according to Garth.
- It will be available also for consoles.
- Release date: November 12th, 2013