Difference between revisions of "Equipment (EU)"

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There are many different types of '''equipment''' available in [[X-COM]]. Aside from conventional weaponry, two human-based technologies (the [[Smoke Grenade]] and the [[Electro-flare]]) are available for purchase right from the start of the game, and with a little bit of research you can unlock the other two ([[Motion Scanner]] and [[Medi-Kit]]). Alien items such as the [[Mind Probe]] must first be collected, [[Research|researched]] and then [[Manufacturing|manufactured]].
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There are many different types of '''equipment''' available in [[X-COM]] for fighting the alien menace. From the start all conventional equipment is available for purchase and some human based technology including laser technology, [[Medi-Kit]]s and [[Motion Scanner]]s are available for research. Alien items such as the [[Mind Probe]] must first be collected, [[Research|researched]] so that the can be used and [[Manufacturing|manufactured]].
  
 
==Armour==
 
==Armour==
 
:''Main article:'' [[Armour]]
 
:''Main article:'' [[Armour]]
Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your [[soldiers]] will be able to survive significant levels of damage without injury.
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Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your [[soldiers]] will be able to withstand more damage. Armour also confers better smoke and fire resistance. 
  
 
==Weapons==
 
==Weapons==
 
:''Main article:'' [[Weapons]]
 
:''Main article:'' [[Weapons]]
Weapons are required to take on the alien threat, you initially have access to a fair range of weapons of various types, and research will give you access to both use captured alien weapons and manufacture a few of of your own.
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Weapons are required to take on the alien threat, you initially have access to a diverse range of weapons. Research will allow you to use the alien weapons.
  
==Portable Equipment==
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==Portable equipment==
Small easily portable equipment provide supporting roles and functions that do not fall into the offensive or defensive equipment categories above. Except for elerium which is a collectible raw material for production, much of this equipment can be used by soldiers to assist others, reconnoiter or even gain direct control of enemy targets.  
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Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories.  
  
* [[Smoke Grenade]]: Provides a smoke screen to conceal your movements.
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* [[Smoke Grenade]]: Creates a smoke screen to conceal your movements.
* [[Motion Scanner]]: Scans a part of the battlescape to show the whereabouts of any units which have moved in the previous (and current) round.
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* [[Motion Scanner]]: Scans a 10 tile radius to show units that have moved in the last and current turn.
* [[Medi-Kit]]: Heals, revives or restores lost morale to your battle weary troops.
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* [[Medi-Kit (EU)|Medi-Kit]]: Heals, revives or restores lost morale to your battle weary troops.
* [[Electro-flare]]: Lights up dark areas of the map allowing you to see further.
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* [[Electro-flare]]: Lights up dark areas of the map allowing you to see further. Reusable.  
* [[Psi-Amp]]: A hybrid human/alien item which allows soldiers to wage psionic attacks just like the aliens.
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* [[Psi-Amp]]: Allows soldiers with psi skill to wage psionic attacks just like the aliens.
* [[Mind Probe]]: This silver globe gives soldiers the ability to see the stats of an alien in combat.
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* [[Mind Probe]]: Allows identification of an alien's rank and current vital statistics.
* [[Elerium-115]]: An object that serves no purpose to soldiers on a mission but can be recovered.
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* [[Elerium-115]]: A valuable item to recover. Serves no immediate purpose during a mission.
  
==See Also==
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==See also==
 
*[[Item Weight]]
 
*[[Item Weight]]
 
*[[Buying/Selling/Transferring]]
 
*[[Buying/Selling/Transferring]]
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*[[Agents Equipment (Apocalypse)]]
 
*[[Agents Equipment (Apocalypse)]]
 
*[[Vehicle Equipment (Apocalypse)]]
 
*[[Vehicle Equipment (Apocalypse)]]
 
  
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
[[Category:Equipment]]
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[[Category:Equipment (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 02:44, 23 July 2013

There are many different types of equipment available in X-COM for fighting the alien menace. From the start all conventional equipment is available for purchase and some human based technology including laser technology, Medi-Kits and Motion Scanners are available for research. Alien items such as the Mind Probe must first be collected, researched so that the can be used and manufactured.

Armour

Main article: Armour

Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your soldiers will be able to withstand more damage. Armour also confers better smoke and fire resistance.

Weapons

Main article: Weapons

Weapons are required to take on the alien threat, you initially have access to a diverse range of weapons. Research will allow you to use the alien weapons.

Portable equipment

Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories.

  • Smoke Grenade: Creates a smoke screen to conceal your movements.
  • Motion Scanner: Scans a 10 tile radius to show units that have moved in the last and current turn.
  • Medi-Kit: Heals, revives or restores lost morale to your battle weary troops.
  • Electro-flare: Lights up dark areas of the map allowing you to see further. Reusable.
  • Psi-Amp: Allows soldiers with psi skill to wage psionic attacks just like the aliens.
  • Mind Probe: Allows identification of an alien's rank and current vital statistics.
  • Elerium-115: A valuable item to recover. Serves no immediate purpose during a mission.

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers