Equipment (EU)
There are many different types of equipment available in X-COM. Aside from conventional weaponry, two human-based technologies (the Smoke Grenade and the Electro-flare) are available for purchase right from the start of the game, and with a little bit of research you can unlock the other two (Motion Scanner and Medi-Kit). Alien items such as the Mind Probe must first be collected, researched and then manufactured.
Armour
- Main article: Armour
Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your soldiers will be able to survive significant levels of damage without injury.
Weapons
- Main article: Weapons
Weapons are required to take on the alien threat, you initially have access to a fair range of weapons of various types, and research will give you access to both use captured alien weapons and manufacture a few of of your own.
Portable equipment
Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories.
- Smoke Grenade: Creates a smoke screen to conceal your movements.
- Motion Scanner: Scans a 10 tile radius to show units that have moved in the last and current turn.
- Medi-Kit: Heals, revives or restores lost morale to your battle weary troops.
- Electro-flare: Lights up dark areas of the map allowing you to see further. Reusable.
- Psi-Amp: Allows soldiers with psi skill to wage psionic attacks just like the aliens.
- Mind Probe: Allows identification of an alien's rank and current vital statistics.
- Elerium-115: A valuable item to recover. Serves no immediate purpose during a mission.
See also
- Item Weight
- Buying/Selling/Transferring
- Equipment (TFTD)
- Agents Equipment (Apocalypse)
- Vehicle Equipment (Apocalypse)