Difference between revisions of "MEC-1 Warden (EU2012)"
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|health=+8 | |health=+8 | ||
|defense=+10 | |defense=+10 | ||
− | |movement= | + | |movement=0 |
|will=+10 | |will=+10 | ||
|systems=Kinetic Strike Module<br>Flamethrower | |systems=Kinetic Strike Module<br>Flamethrower |
Revision as of 18:31, 30 November 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Research Required | Meld Recombination |
Base Costs | §25, 40 Meld |
Health | +8 |
Defense | +10 |
Movement | 0 |
Will | +10 |
Systems | Kinetic Strike Module Flamethrower |
Tips & Trix
- The KSM has a maximum damage rating of 12 and the Flamethrower of 6. Both weapons damage can be increased by %50 through the MEC Close Combat and the Elerium Jelly Foundry projects, to 18 and 9 maximum damage, respectively.
- The Kinetic Strike Module can be freely aimed (but must be next to target).
- Custom kill animations against Mechtoids, Sectopods and Berserkers.
- Notable kills: Cyberdiscs get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune). Sectopod's explosion causes 5 HP damage to anything around it.
- If two enemies are stuck on same tile (bug), Kinetic Strike Module will only damage/kill one enemy.
- The Flamethrower does not work on mechanical or flying units. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
- Later soldier armors provide immunity to fire, so you won't have to worry about roasting your allies then.