Difference between revisions of "MEC-1 Warden (EU2012)"

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*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat
 
*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat
 
*A MEC's combat profile is too large to make effective use of battlefield cover
 
*A MEC's combat profile is too large to make effective use of battlefield cover
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
 
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'''Notes'''
==Notes==
 
 
{{MEC Suit Data Box (EU2012)
 
{{MEC Suit Data Box (EU2012)
 
|requires=[[Meld Recombination (EU2012)|Meld Recombination]]
 
|requires=[[Meld Recombination (EU2012)|Meld Recombination]]
|costs=§25, 40 Meld
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|costs=§25<br>40 [[Meld (EU2012)|Meld]]
 
|health=+8
 
|health=+8
 
|defense=+10
 
|defense=+10
|movement=
+
|movement=0
 
|will=+10
 
|will=+10
 
|systems=Kinetic Strike Module<br>Flamethrower
 
|systems=Kinetic Strike Module<br>Flamethrower
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" | [[File:MEC KINETIC STRIKE MODULE.png|32px]]<br>'''Kinetic Strike Module''' || align="center" | ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' || *''Powerful melee attack that can damage an enemy unit as well as any intervening cover''<br>*''Can knock most enemies back, causing additional environmental damage''<br>*''Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily''
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| align="center" | [[File:MEC KINETIC STRIKE MODULE.png|32px]]<br>'''Kinetic Strike Module''' || align="center" | ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' || *''Powerful melee attack that can damage an enemy unit as well as any intervening cover''<br>*''Can knock most enemies back, causing additional environmental damage''<br>*''Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily''<br>*Unlimited use, deals 12 maximum damage<br>*Increases movement by +4 points (3 tiles)
 
|-
 
|-
| align="center" | [[File:MEC FLAMETHROWER.png|32px]]<br>'''Flamethrower''' || align="center" | ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.''  || *''Devastating cone-shaped flame attack''<br>*''Burns the area the MEC can see and that is within the aiming template''<br>*''Flame will then spill up to 1 tile further, if unimpeded''<br>*''Does not affect robots or other flame-immune units''<br>*''Affected units will run in panic''
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| align="center" | [[File:MEC FLAMETHROWER.png|32px]]<br>'''Flamethrower''' || align="center" | ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.''  || *''Devastating cone-shaped flame attack''<br>*''Burns the area the MEC can see and that is within the aiming template''<br>*''Flame will then spill up to 1 tile further, if unimpeded''<br>*''Does not affect robots or other flame-immune units''<br>*''Affected units will run in panic''<br>*Can be used twice per mission, 6 maximum damage to units in the cone
 
|-
 
|-
 
|}
 
|}
 
<noinclude>
 
<noinclude>
==Tips & Trix==
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* The KSM has a maximum damage rating of 12 and the Flamethrower of 6. Both weapons damage can be increased by 50% through the [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] and the [[Foundry (EU2012)#Elerium Jelly|Elerium Jelly]] Foundry projects, to 18 and 9 maximum damage, respectively.
 
* The Kinetic Strike Module can be freely aimed (but must be next to target).
 
* The Kinetic Strike Module can be freely aimed (but must be next to target).
** Custom kill animations against Mechtoids, Sectopods and Berserkers.
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** Custom kill animations against [[Mechtoid (EU2012)|Mechtoids]], [[Sectopod (EU2012)|Sectopods]] and [[Berserker (EU2012)|Berserkers]].
** Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).Sectopod's explosion causes 5 HP damage to anything around it.
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** Notable kills: [[Cyberdisc (EU2012)|Cyberdiscs]] get knocked a few squares away, will explode where it lands. [[Ethereal (EU2012)|Ethereals]] won't explode. Thin Men release gas right away (but [[MEC Trooper (EU2012)|MEC Troopers]] are immune). Sectopod's explosion causes 5 HP damage to anything around it.
* The Flamethrower works only on units on the ground and is not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
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* If two enemies are stuck on same tile (bug), Kinetic Strike Module will only damage/kill one enemy.
 +
* The Flamethrower does not work on mechanical or flying units. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
 +
*Later soldier armors provide immunity to fire, so you won't have to worry about roasting your allies then.
 +
 
 
== See Also ==
 
== See Also ==
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}

Latest revision as of 17:51, 6 February 2014

Description
MEC-1 Warden
  • The Mechanized Exoskeletal Cybersuit, or MEC, has access to heavier primary weapons than unaugmented soldiers can use
  • As XCOM's MEC technology improves, MECs will gain access to a variety of useful upgrades
  • Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat
  • A MEC's combat profile is too large to make effective use of battlefield cover

Notes

Research Required Meld Recombination
Base Costs §25
40 Meld
Health +8
Defense +10
Movement 0
Will +10
Systems Kinetic Strike Module
Flamethrower


Tactical Subsystems
System Description Tactical Info
MEC KINETIC STRIKE MODULE.png
Kinetic Strike Module
A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility. *Powerful melee attack that can damage an enemy unit as well as any intervening cover
*Can knock most enemies back, causing additional environmental damage
*Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily
*Unlimited use, deals 12 maximum damage
*Increases movement by +4 points (3 tiles)
MEC FLAMETHROWER.png
Flamethrower
Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area. *Devastating cone-shaped flame attack
*Burns the area the MEC can see and that is within the aiming template
*Flame will then spill up to 1 tile further, if unimpeded
*Does not affect robots or other flame-immune units
*Affected units will run in panic
*Can be used twice per mission, 6 maximum damage to units in the cone
  • The KSM has a maximum damage rating of 12 and the Flamethrower of 6. Both weapons damage can be increased by 50% through the MEC Close Combat and the Elerium Jelly Foundry projects, to 18 and 9 maximum damage, respectively.
  • The Kinetic Strike Module can be freely aimed (but must be next to target).
    • Custom kill animations against Mechtoids, Sectopods and Berserkers.
    • Notable kills: Cyberdiscs get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune). Sectopod's explosion causes 5 HP damage to anything around it.
  • If two enemies are stuck on same tile (bug), Kinetic Strike Module will only damage/kill one enemy.
  • The Flamethrower does not work on mechanical or flying units. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
  • Later soldier armors provide immunity to fire, so you won't have to worry about roasting your allies then.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant