Cargo Module (Apocalypse)
A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts.
- Size: 2 × 2
- Weight: 55
- Capacity: 50
- Manufacturer: Superdynamics
- Available: Week 1
- Base Price: 300
- Minimum Weekly Stock: 4
- Maximum Weekly Stock: 12
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
Note: Alien lifeforms are not equipment.
Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.