Entropy Launcher

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This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it.

Entropy Launcher

Entropy Launcher
Entropy Launcher inventory.png
  • Size: 2 × 3
  • Weight: 10
  • Fire Rate: 0.4 r/s
  • Tracking Turn Rate: 18
  • Base Price: $300
  • Battlescape Score: 7
  • Style: two-handed



The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher.

Entropy Pod

Entropy Pod
Entropy Pod inventory.png
  • Size: 1 × 1
  • Weight: 2
  • Damage Type: Entropy Enzyme
  • Ammo: 3
  • Range: 75m
  • Base Price: $100
  • Battlescape Score: 7




This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions.
Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.
Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles) but may not turn quickly to follow evasive units. Impact damage is weak but offset with its rapidly destructive effect which may be reduced by removing armor, weaponry, and explosives, just before being hit. Injury may still result but items will not be affected.
Note: accuracy of the weapon, or the user, is irrelevant since all weapons with homing ability track their target but the fire rate depends on the agent's shot-type.


...most horrible anti X-Com weapon....


Apocalypse Insignia X-COM: Apocalypse: Equipment
Armor:Megapol ArmorMarsec ArmorX-COM Disruptor Armor
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas
Equipment:Mind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate Weapons