Plasma Multi-System (Apocalypse)

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The Plasma Multi-System is a series of connected plasma turrets designed to provide all round fire power. This weapon is ideally suited to installation in larger, less maneuverable craft.  From: Apocalypse Ufopaedia

Plasma Multi-System

  • Weight: 65
  • Size: 2 × 2
  • Accuracy: 62%
  • Fire Rate: 6.0/sec
  • Firing Arc: 180º left/right
  • Firing Arc: 180º up/down
  • Range: 175m
  • Range Max: 600m
  • Style: air
  • Manufacturer: Marsec
  • Available: Week 2
  • Base Price: $5,000
  • Minimum Weekly Stock: 4
  • Maximum Weekly Stock: 14
  • Storage Space: 40

Ammunition: Elerium-115

  • Damage: 14
  • Projectile Speed: 38
  • Ammo Capacity: 30 (90 total)
  • Manufacturer: Solmine
  • Available: Week 1
  • Base Price: $20
  • Minimum Weekly Stock: 180
  • Maximum Weekly Stock: 800
  • Storage Space: 1

Ammunition loaded into weapons is weightless.

The Plasma Multi-System is a box shaped weapon with mini-turrets sticking out of it at all angles that can inflict average damage. Its use is limited to fighting weaker enemy vehicles such as Hoverbikes, Hovercars or the earlier medium class UFOs. Its only major drawback is its reliance on Elerium for fuel.

The Plasma Multi-System's main gimmick and attraction is its wide firing arc. While not as impressive as the arc on the anti-missile defense guns, it can fire in almost any direction. This is a desireable trait that compensates for the depressingly slow turn rates of some ships such as the Hawk Air Warrior. This allows these slow lumbering hulks to continue firing at the UFOs while turning.

The Hawk is coincidentally the only purchaseable air ship that can mount it. Hybrid X-COM aircraft such as the Dimension Probe, Bio-Trans and beyond can easily mount the plasma multi-system, although advent of the ammo-less disruptor technology leaves the multi-system obsolete.

The UFOPaedia picture shows the multi-system installed inside a Hovercar's equipment slot. Perhaps the weapon had different designs as a replacement for other equipment modules, where it would have had a niche use. Unfortunately the weapon's awkward size, low damage and limited ammo capacity render the multi-system effectively useless the instant it is available.

Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Weapons Apoc 40mm auto cannon.png 40mm Auto-Cannon
Apoc bolter laser gun.png Bolter 4K Laser Gun Apoc lancer laser gun.png Lancer 7K Laser Gun
Apoc rendor plasma gun.png Rendor Plasma Gun Apoc lineage plasma cannon.png Lineage Plasma Cannon Apoc plasma multi system.png Plasma Multi-System
Apoc janitor missile array.png Janitor Missile Array Apoc prophet missile launcher.png Prophet Missile Array Apoc justice missile launcher.png Justice Missile Launcher Apoc retribution missile launcher.png Retribution Missile Launcher
Apoc laser defense array.png Laser Defense Array Apoc plasma defense array.png Plasma Defense Array

Apoc light disruptor beam.png Light Disruptor Beam Apoc medium disruptor beam.png Medium Disruptor Beam Apoc heavy disruptor beam.png Heavy Disruptor Beam
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher
Apoc stasis bomb launcher.png Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Weapons Apoc 40mm auto cannon turret.png 40mm Auto Cannon Turret Apoc airguard anti air cannon.png Airguard Anti-Air Cannon Apoc glm array.png GLM Array
Apoc plasma turret cannon.png Plasma Turret Cannon Apoc glm air defense.png GLM Air Defense Apoc rumble cannon.png Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Add-Ons Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field