Plasma Turret Cannon (Apocalypse)

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The Plasma Turret Cannon is a powerful weapon, but lacks the ability to track and hit fast airborne vehicles.  From: Apocalypse Ufopaedia

Plasma Turret Cannon

Craft RW HPla (Apocalypse).png
  • Weight: 140
  • Size: 4 × 4
  • Accuracy: 85%
  • Fire Rate: 4.5/sec
  • Firing Arc: 360º left/right
  • Firing Arc: 360º up/down
  • Range: 400m
  • Range Max: 1000m
  • Style: road
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $1,800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 5
  • Storage Space: 160

Ammunition: Elerium-115

  • Damage: 30
  • Projectile Speed: 38
  • Ammo Capacity: 130
  • Manufacturer: Solmine
  • Available: Week 1
  • Base Price: $20
  • Minimum Weekly Stock: 180
  • Maximum Weekly Stock: 800
  • Storage Space: 1

Note: the UFOpaedia image (right) is an error. A Rumble Cannon is shown in-game. The Equip Screen image (left) is correct and shows a Plasma Turret Cannon.

The Plasma Turret Cannon is the most accurate and powerful single-shot tank-mounted weapon in Mega-Primus. It has the greatest range of all the ground based weapons. It is powered by a generous amount of Elerium, allowing it to weather through most UFO incursions.

The Plasma Turret Cannon suffers many of the downsides that cripple the Rumble Cannon. Its long range is nearly useless because Apocalypse does not lead targets, so most UFOs will be able to evade nearly all of its attacks. However the turret can swivel 270 degrees vs. the Rumble Cannon's tiny arc, giving the tank much more freedom to engage its targets. Commanders will still need to place their tanks around the city to maximize the chance of any one tank getting a good position, and must be wary of potential city damage from missed shots.

The Plasma Cannon excels when directed against the largest UFOs, the Battleship and Mothership. It easily tears through their heavy armor, and can hit fairly well at long range. With a good line of fire even one tank can deal some of the best damage possible from conventional weapons. Commanders looking to use tanks against smaller UFOs are better off using the more reliable GLM Air Defense for its target seeking ability.

Ironically, one of the Cannon's biggest downsides is its incredibly large Elerium-115 ammo supply. One load of ammo is FAR more than a tank will ever need, and losing a tank will set you back a huge amount of Elerium. Commanders will have to choose between arming more tanks with Plasma Cannons, or saving ammo for their aircraft plasma weapons. It is recommended that once deployed, you never let the tank return to base to reload as it will have more than enough ammo for the entire game.

Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Weapons Apoc 40mm auto cannon.png 40mm Auto-Cannon
Apoc bolter laser gun.png Bolter 4K Laser Gun Apoc lancer laser gun.png Lancer 7K Laser Gun
Apoc rendor plasma gun.png Rendor Plasma Gun Apoc lineage plasma cannon.png Lineage Plasma Cannon Apoc plasma multi system.png Plasma Multi-System
Apoc janitor missile array.png Janitor Missile Array Apoc prophet missile launcher.png Prophet Missile Array Apoc justice missile launcher.png Justice Missile Launcher Apoc retribution missile launcher.png Retribution Missile Launcher
Apoc laser defense array.png Laser Defense Array Apoc plasma defense array.png Plasma Defense Array

Apoc light disruptor beam.png Light Disruptor Beam Apoc medium disruptor beam.png Medium Disruptor Beam Apoc heavy disruptor beam.png Heavy Disruptor Beam
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher
Apoc stasis bomb launcher.png Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Weapons Apoc 40mm auto cannon turret.png 40mm Auto Cannon Turret Apoc airguard anti air cannon.png Airguard Anti-Air Cannon Apoc glm array.png GLM Array
Apoc plasma turret cannon.png Plasma Turret Cannon Apoc glm air defense.png GLM Air Defense Apoc rumble cannon.png Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Add-Ons Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field