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- At the beginning of a game of TFTD, XCOM possesses the following equipment at its initial base: *2 [[Gas Cannon]]1,022 bytes (117 words) - 21:04, 8 May 2013
- |armor = 1/2/2/2 |weapon = ADVENT Mag Cannon (4-6 damage, shred 1), Micro-Missiles (3 damage, shred 1)3 KB (367 words) - 12:06, 4 July 2020
- {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |firerate=21 KB (142 words) - 02:52, 31 January 2014
- {{Ref Close | source = XCOM: Enemy Unknown (2012)}} ...s equipped with the short-range weapons (Phoenix Cannon, Laser Cannon, EMP Cannon), allowing you to start doing damage sooner.2 KB (291 words) - 13:43, 8 November 2013
- Firestorm: +2 Phoenix Cannon: +14 KB (557 words) - 17:45, 11 January 2024
- [[File:Particle Cannon (EU2012).png|right|128px|Particle Cannon]] {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}2 KB (248 words) - 08:04, 5 October 2014
- This article aims to compare the Gas Cannon against the Torpedo Launcher. ...t Launcher]] as weapons were vastly different, the improvements to the Gas Cannon and reductions to the Torpedo Launcher have moved them much closer together3 KB (483 words) - 19:34, 15 September 2018
- |weapon = Beam Cannon (9-12 damage) ...eway (5-7 damage), Consume (7-10 damage), Dying Explosion (5 damage, shred 2)2 KB (323 words) - 15:02, 5 July 2020
- |image = [[File:XCOM2Sectopod.png|XCOM 2 Sectopod| 150px]] |abilities = [[High Stance]]<br>Lightning Field<br>[[Wrath Cannon]]4 KB (572 words) - 11:59, 4 July 2020
- | colspan="2" | '''Launch Grenade''' <br/> ''The Grenadier uses a grenade launcher to fi ! [[File:Corporal (XCOM 2).png|32px]]<br/>'''Corporal'''4 KB (660 words) - 01:26, 30 November 2017
- !rowspan=2 valign=top|Weapon !rowspan=2 valign=top|Direct Damage2 KB (250 words) - 08:09, 11 July 2020
- |weapon = [[Andromedon Cannon]] (9-11 damage, shred 2), Acid Bomb (5-7 damage, shred 3) |abilities = [[Overwatch (XCOM 2)|Overwatch]], [[Acid_Bomb_(XCOM_2_Alien_Ability)|Acid Bomb]], [[Fist Strike3 KB (377 words) - 12:13, 4 July 2020
- [[Image:Sectopod 2 (EU2012).png|right|300px|Sectopod]] ...s used and can also fire twice while on reaction fire. Finally, the Plasma Cannon will deal area of effect damage when it hits a target and can be used to de5 KB (868 words) - 15:10, 30 December 2015
- ...2)|satellites]] (or that has completely withdrawn from the [[XCOM (EU2012)|XCOM]] project), as you have no method by which to detect marauding [[UFOs (EU20 *[[Phoenix Cannon (EU2012)|Phoenix Cannon]]9 KB (1,314 words) - 20:09, 25 October 2013
- ...paign progresses and spend these resources to repair and replace UFOs that XCOM shoots down. Alien resources indirectly affect what kinds of [[UFOs_(LWR)| ...inning of the month, though they can sit in the negative between months if XCOM is judicious in shooting down numerous alien craft.6 KB (942 words) - 20:21, 25 July 2020
- ...r opposite corner, on the floor behind a desk, you will find the Lightning Cannon. *Clip/Carry: 1/22 KB (271 words) - 04:24, 22 September 2014
- .... Horrified, he eventually managed to contact Bradford and the remnants of XCOM in the Resistance. Occasionally, you may see him from behind, where you can ! rowspan="2" | Project !! rowspan="2" | Prerequisites !! rowspan="2" | Cost !! colspan="3" | Unlocks6 KB (842 words) - 19:12, 2 July 2020
- Sonic Cannon: Huge change between Heavy Plasma vs Hovertank/Plasma in Xcom!3 KB (600 words) - 19:36, 15 September 2018
- ...ally tried editing most of these values, however [http://www.stonepool.com/xcom/hacking/up.html Hatfarm] has made entries available by editing UP[8]''' -[[ 2 - Weapons and Equipment6 KB (850 words) - 04:37, 23 July 2013
- [[Image: Cyberdisc 2 (EU2012).png|right|300px|Cyberdisc]] ...disc is a flying heavy weapons platform equipped with a devastating plasma cannon and covered in tough armour plating. When first encountered the Cyberdisc w4 KB (526 words) - 00:33, 15 November 2015