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- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Sniper.png|125px]]845 bytes (105 words) - 17:54, 7 January 2014
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Medic.png|125px]]1 KB (150 words) - 09:54, 28 November 2019
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Operative.png|125px]]1 KB (201 words) - 18:32, 7 January 2014
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Heavy.png|125px]]1 KB (165 words) - 20:49, 12 December 2013
- {{UFO Data Box (EU2012) |image=[[Image:Overseer Airborne (EU2012).png|200px]]2 KB (229 words) - 02:26, 10 September 2015
- [[Image:Elite Muton 2 (EU2012).png|right|300px|Muton Elite]] ...the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge.3 KB (430 words) - 17:08, 9 November 2017
- {{Unit Stat Box (EU2012) |defense=01 KB (154 words) - 18:32, 7 January 2014
- ! width="8%" | Defense |[[Sectoid (EU2012)|Sectoid]]3 KB (347 words) - 18:06, 6 September 2014
- [[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] ...nd Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs]] Troopers.14 KB (1,971 words) - 09:55, 28 November 2019
- |defense = |defense =5 KB (644 words) - 10:33, 4 July 2020
- ...geant starting February 2017 (after 11 months) if the requesting country's Defense > 50 ===Country Defense===17 KB (2,462 words) - 12:38, 19 May 2022
- ...e player, but under any [[Difficulty (EU2012)|difficulty]]. Use of [[Hero (EU2012)|heroes]] will disable achievements for your campaign (even for missions th |[[Image:You_Win_(EU2012).jpg]]28 KB (4,121 words) - 19:00, 29 August 2015
- | <div style="position:relative; top: 4px; left: 4px;">[[File:Neural_Damping_(EU2012).png|50px|left]]</div> Brain ...iv style="position:relative; top: 4px; left: 4px;">[[File:Neural Feedback (EU2012).png|50px|left]]</div> Brain7 KB (921 words) - 20:05, 25 July 2020
- ! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value ...30%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects15 KB (2,058 words) - 13:08, 19 March 2014
- ...earch]] project has a specific codename which is based either on the [[UFO Defense|original game]] or a scientific or sci-fi subject. A list of codenames and | align="center" | '''[[Alien Nav Computer (EU2012)|Alien Nav Computer]]'''<br>''Lighthouse'' || Building used for ship naviga10 KB (1,447 words) - 09:43, 21 January 2015
- | <div style="position:relative; top: 4px; left: 4px;">[[File:Neural_Damping_(EU2012).png|50px|left]]</div> Brain ...iv style="position:relative; top: 4px; left: 4px;">[[File:Neural Feedback (EU2012).png|50px|left]]</div> Brain7 KB (978 words) - 21:20, 31 January 2024
- [[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] [[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]17 KB (2,423 words) - 11:51, 19 June 2015
- ...2) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]]. ...onic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].21 KB (2,796 words) - 21:52, 30 November 2019
- [[File:Alien pod (EU2012).png|300px|right]] There are three main types of [[Aliens (EU2012)|aliens]] present in the game: Commanders, Soldiers, Secondaries. Each pod21 KB (3,128 words) - 20:33, 5 December 2017
- ...games that began in 1994 with [[X-COM|UFO: Enemy Unknown]] (aka X-Com: UFO Defense). ...& planning [[Missions (EU2012)|missions]], managing soldiers' [[Abilities (EU2012)|abilities]], and more. In terms of tactical combat, you choose every move10 KB (1,408 words) - 20:06, 20 February 2014