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  • ...rom the Assault and Heavy classes. Their signature ability is '''Light 'Em Up''', which reduces the AP cost of standard shots to 1, allowing them to fire {{Class Tree (LWR)|
    3 KB (375 words) - 19:59, 25 July 2020
  • Available for: [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] ...sault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]
    16 KB (2,212 words) - 07:49, 28 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Fire Rocket (LWR)|text=1|topbotpad=10}}
    9 KB (1,331 words) - 13:12, 21 December 2023
  • ...rom the Assault and Heavy classes. Their signature ability is '''Light 'Em Up''', which reduces the AP cost of standard shots to 1, allowing them to fire {{Class Tree (LWR)|
    9 KB (1,286 words) - 13:08, 21 December 2023
  • {{Class Tree (LWR)| |Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}
    5 KB (726 words) - 20:07, 25 July 2020
  • ...he '''Assault''' and '''Infantry''' classes. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking {{Class Tree (LWR)|
    9 KB (1,340 words) - 13:14, 21 December 2023
  • ...ess a limited amount of innate defense and have innate [[Damage Reduction (LWR)|damage reduction]], making them more difficult to take down. Some MEC clas ...ed by panic and [[Psionic (LWR)|psionic]] powers like '''[[Abilities List (LWR)#Mindfray|Mindfray]]''' as a result.
    9 KB (1,328 words) - 20:05, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{Hunter (LWR) |text=1|topbotpad=10}}{{Combined Arms (LWR) |text=1|topbotpad=10}}
    11 KB (1,710 words) - 13:13, 21 December 2023
  • ...kits per mission. They also have access to '''Combat Drugs''' perk that is light AOE heal that can heal bio and mech units (not SHIVs). {{Class Tree (LWR)|
    9 KB (1,278 words) - 19:08, 3 February 2024
  • ...}}!!colspan="2"|Prerequisites!!colspan="5"|Cost!!rowspan="2" {{Sell value (LWR)}} ...ys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}
    9 KB (1,305 words) - 00:35, 5 December 2023
  • {{Class Tree (LWR)| |Specialist1={{ Collateral Damage (LWR)|text=1|topbotpad=10}}{{ Lock n' Load (LWR)|text=1|topbotpad=10}}
    8 KB (1,175 words) - 13:15, 21 December 2023
  • <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Normal Perks|<span style="color:black;">1</span>&nbsp;&nbsp;Normal Perks]] <li>[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]</li>
    92 KB (13,428 words) - 15:12, 3 April 2024
  • {{Class Tree (LWR)| |Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}
    9 KB (1,415 words) - 15:22, 18 February 2024
  • {{Class Tree (LWR)| |Specialist1={{Reconnaissance (LWR) |text=1|topbotpad=10}} {{Low Profile (LWR) |text=1|topbotpad=10}}
    12 KB (1,790 words) - 13:08, 21 December 2023
  • {{Unit Stat Box LWR {{Unit Stat Skills LWR
    94 KB (12,410 words) - 17:41, 27 July 2020
  • | Light Plasma Weapons<br>Fusion Weapons || - || Electro Pulse (MEC) || EMP Cannon< | Light Plasma Weapons || Supercapacitors || Pulse Autoblaster<br />Pulse Gatler<br
    30 KB (3,918 words) - 02:16, 8 March 2024
  • ...echnology allows for the development of pulse laser weaponry, another step up in terms of firepower. Pulse lasers are simply a refinement on Beam lasers, ...LWR)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Weapon damage (LWR)}}!!rowspan="2" {{Crit chance (Long War)}}!!rowspan="2" {{Weapon ammo (Long
    71 KB (9,526 words) - 01:14, 15 April 2024
  • ...}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}} ...rium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
    56 KB (7,553 words) - 01:16, 15 April 2024
  • .... The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are r ...pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause '''chain activation''' of other pods i
    117 KB (15,837 words) - 17:35, 7 March 2024
  • A berserked unit will enter an '''[[Other_Abilities_(LWR)#Enrage|enraged]]''' state, reload if their ammo isn't full, may move towar ...remaining AP. Once boosted, that soldier will gain the ability to scamper up any adjacent height a short distance. After the scamper the boosted soldier
    36 KB (5,709 words) - 18:33, 20 April 2024

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