Difference between revisions of "Events (Apocalypse)"

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==Daily updates (at 00:00)==
 
==Daily updates (at 00:00)==
 
* New personnel will be available for recruitment.  
 
* New personnel will be available for recruitment.  
* [[Facilities (Apocalypse)|Base facilties]] will be finished (can someone confirm this?)
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* [[Facilities (Apocalypse)|Base facilties]] will be advanced by 1 day of progress. (It doesn't matter whether you started construction at 00:01 or 23:59, the next day at 00:00, the construction counter will have progressed by 1 day)
 
* [[Medical Bay (Apocalypse)|Medical Bays]] will restore partially or completely injured soldiers'  health.  
 
* [[Medical Bay (Apocalypse)|Medical Bays]] will restore partially or completely injured soldiers'  health.  
* [[Agents Stats (Apocalypse)|Agents Stats]] will increase due to training.  
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* [[Agents Stats (Apocalypse)|Agents Stats]] will increase due to training.
  
 
==Updates every 4 hours==
 
==Updates every 4 hours==

Latest revision as of 17:28, 4 March 2022

As time goes by the Cityscape will be automatically updated according to the numerous events that take place on Mega-Primus. Here is a list of when and what information will change.

Weekly updates (at 00:00 Monday)

  • Salary and base upkeep costs will be deduced from X-COM's funds.
  • Government funding will arrive (provided the Senate isn't hostile to X-COM).
  • Items for sale availabilty will be refreshed.

Daily updates (at 00:00)

  • New personnel will be available for recruitment.
  • Base facilties will be advanced by 1 day of progress. (It doesn't matter whether you started construction at 00:01 or 23:59, the next day at 00:00, the construction counter will have progressed by 1 day)
  • Medical Bays will restore partially or completely injured soldiers' health.
  • Agents Stats will increase due to training.

Updates every 4 hours

Immediate updates

See Also