Difference between revisions of "Events (Apocalypse)"
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==Daily updates (at 00:00)== | ==Daily updates (at 00:00)== | ||
* New personnel will be available for recruitment. | * New personnel will be available for recruitment. | ||
− | * [[Facilities (Apocalypse)|Base facilties]] will be | + | * [[Facilities (Apocalypse)|Base facilties]] will be advanced by 1 day of progress. (It doesn't matter whether you started construction at 00:01 or 23:59, the next day at 00:00, the construction counter will have progressed by 1 day) |
* [[Medical Bay (Apocalypse)|Medical Bays]] will restore partially or completely injured soldiers' health. | * [[Medical Bay (Apocalypse)|Medical Bays]] will restore partially or completely injured soldiers' health. | ||
− | * [[Agents Stats (Apocalypse)|Agents Stats]] will increase due to training. | + | * [[Agents Stats (Apocalypse)|Agents Stats]] will increase due to training. |
==Updates every 4 hours== | ==Updates every 4 hours== |
Latest revision as of 17:28, 4 March 2022
As time goes by the Cityscape will be automatically updated according to the numerous events that take place on Mega-Primus. Here is a list of when and what information will change.
Weekly updates (at 00:00 Monday)
- Salary and base upkeep costs will be deduced from X-COM's funds.
- Government funding will arrive (provided the Senate isn't hostile to X-COM).
- Items for sale availabilty will be refreshed.
Daily updates (at 00:00)
- New personnel will be available for recruitment.
- Base facilties will be advanced by 1 day of progress. (It doesn't matter whether you started construction at 00:01 or 23:59, the next day at 00:00, the construction counter will have progressed by 1 day)
- Medical Bays will restore partially or completely injured soldiers' health.
- Agents Stats will increase due to training.
Updates every 4 hours
- Repair Bays will reduce damage to craft.
Immediate updates
- Changes in relations between organizations due to raids, aerial attacks or bribes.