Difference between revisions of "Gas Cannon vs Torpedo Launcher"

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:: Nothing that high thankfully. Lobstermen on the other hand take 30% damage from HE, so between the GC-HE and Large Torpedo, the Large Torpedo would definitely have better piercing qualities. The torpedo launcher also has good aimed accuracy, which is good when you've got a very accurate aquanaut. -[[User:NKF|NKF]] 09:13, 10 July 2009 (EDT)
 
:: Nothing that high thankfully. Lobstermen on the other hand take 30% damage from HE, so between the GC-HE and Large Torpedo, the Large Torpedo would definitely have better piercing qualities. The torpedo launcher also has good aimed accuracy, which is good when you've got a very accurate aquanaut. -[[User:NKF|NKF]] 09:13, 10 July 2009 (EDT)
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==See Also==
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[[Weapon Analysis]]

Revision as of 22:48, 18 July 2009

The Gas Cannon's improved HE damage of 65, and the Torpedo Launcher's nerfed damage of 90, mean that the Torpedo Launcher is now obsolete... back in Xcom, 52 vs 100 damage made the rocket launcher worthwhile, but in TFTD, the fact that you can get 2 shots off with GC makes the 25 point difference no longer worth it, damagewise. And the ammo issues are even more magnified too.

I guess the exception to this would be against a target type with very high armour levels, or very high effective armour vs HE due to HE damage type resistance. Eg - an extreme case - if the target had armour level 65, the average damage from the Torpedo would be massively higher and would justify the lower rate of fire. If you had no better weapon available. Not sure what the typical armour levels range up to in TFTD though. Spike 06:38, 10 July 2009 (EDT)
Nothing that high thankfully. Lobstermen on the other hand take 30% damage from HE, so between the GC-HE and Large Torpedo, the Large Torpedo would definitely have better piercing qualities. The torpedo launcher also has good aimed accuracy, which is good when you've got a very accurate aquanaut. -NKF 09:13, 10 July 2009 (EDT)

See Also

Weapon Analysis