Difference between revisions of "Light Weapons Control (Apocalypse)"

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A weapon control module can give extra accuracy to guided projectiles. The space required for the light weapon control is 1x1, so it's best suited to the Hoverbike (actually its the only thing that will fit on it).  
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the Light Weapons Control adds a 10% improvement to the overall accuracy of the weapons on a vehicle, allowing better target acquisition of stationary targets. It is the smaller of the weapon controls, requiring a 1 × 1 option slot. The [[Hoverbike (Apocalypse)| Hoverbike]] has a slot specifically for this module. It is also an excellent item to fill in any gaps in the option slots if there are any.  
  
Along with the medium module, they make efficient "space fillers" if you have empty utility module space.
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== Value Stacking ==
  
Weapon control modules '''are useless when using guns'''. It does not matter how accurate the attack is, you will still miss if the UFO is no longer where it was when the bullet was fired. Use them with missile weapons for best results.  
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The abilities of the weapon control modules can be stacked, however every additional module of the same type will be reduced by half for every module of the same type that is installed. The formula can be interpreted roughly as:
  
: '' Note, I'm still not entirely sure on that last bit. Because missiles are auto-homing projectiles, would the accuracy mods affect the missile turn speed? Jammers definitely reduce the speed by making them fly off in a wider circle. Needs some way of testing. - [[User:NKF|NKF]] ''  
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Module Accuracy boost / 0.5<sup>''n''</sup>
  
Weapon control modules can be stacked, however every additional module of the same type will decrease in effectiveness.  
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Where ''n'' is the number of additional modules being installed. For example:
  
eg: '''VERY rough estimate'''
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*1st module: 10% (10% &times; 0.5<sup>0</sup>)
* 1xmodule = 20% increase
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*2nd module: 5% (10% &times; 0.5<sup>1</sup>)
* 2xmodule = 20 + (50% x 20) = 30% increase
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*3rd module: 2.5% (10% &times; 0.5<sup>2</sup>)
* 3xmodule = 20 + (50% x 20) + (50%x(50%x20)) = 35% increase
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*4th module: 1.25% (10% &times; 0.5<sup>3</sup>)
* 4xmodule = 20 + (50% x 20) + (50%x(50%x(50%x20)))= 37.5% increase.
 
 
 
I don't know the exact formula, but it seems that using more than two modules of ANY sort becomes almost pointless.
 
  
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The fractions are rounded to the nearest integer. In short, the more modules of the same type that are installed beyond the first 2 reduce the overall effectiveness of the accuracy boost.
  
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Note: The value 0.5<sup>0</sup> results in an answer of 1
  
 
== See also ==
 
== See also ==

Revision as of 01:30, 26 September 2010

the Light Weapons Control adds a 10% improvement to the overall accuracy of the weapons on a vehicle, allowing better target acquisition of stationary targets. It is the smaller of the weapon controls, requiring a 1 × 1 option slot. The Hoverbike has a slot specifically for this module. It is also an excellent item to fill in any gaps in the option slots if there are any.

Value Stacking

The abilities of the weapon control modules can be stacked, however every additional module of the same type will be reduced by half for every module of the same type that is installed. The formula can be interpreted roughly as:

Module Accuracy boost / 0.5n

Where n is the number of additional modules being installed. For example:

  • 1st module: 10% (10% × 0.50)
  • 2nd module: 5% (10% × 0.51)
  • 3rd module: 2.5% (10% × 0.52)
  • 4th module: 1.25% (10% × 0.53)

The fractions are rounded to the nearest integer. In short, the more modules of the same type that are installed beyond the first 2 reduce the overall effectiveness of the accuracy boost.

Note: The value 0.50 results in an answer of 1

See also