Difference between revisions of "Advanced Security Station (Apocalypse)"

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Security is a very important issue for a base when it contains vital personnel and technology. Advanced Security Stations provide the best protection for base facilities. Weapon emplacements are based on Alien Disruptor technology.
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<table><tr><tr>[[Image:Icon_Defen2_(Apocalypse).png|frame|left|Security Station]]</td><tr>[[Image:Base_Defen2u_(Apocalypse).png|frame|right|Security Station Base View Level 4]]</td>
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'''Security Station'''
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* Layout Size: 1 x 1
A security station is equipped with a set of four light disruptor turrets. It has a raised platform that they are attached to.
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* Build Time: 4 days
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* Cost: 8000
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* Maintenace: 300
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* Turrets: 4
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* Armament: Disruptor
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</td>
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</tr></table>
  
Advanced Security Stations have two differences from ordinary [[Security Station]]s:
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<u>Note:</u> The base view image (at right) is at level four. It shows the orientation of the four (orange) turrets.
  
1) The turrets fire [[Disruptor Gun]]s instead of [[Megapol Plasma Gun]]s. These are slightly more powerful, but somewhat less accurate.
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An advanced security station is used to attack base invaders without having to expose X-Com agents to hostile entities.
  
2) The turrets have a more staggered position, allowing them to fire down north-south hallways without being blocked by walls, and preventing enemies with area-effect weapons such as the [[Marsec Heavy Launcher]] from damaging two turrets at once.
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An important facility to limit an enemy from exploring your [[Bases_(Apocalypse)|base]], and if any are present, limit the chance of losing [[Population_(Apocalypse)#X-COM_Technical_Personnel|technical personel]]. A single base can only support a total of three security facilities of any type, at any time, during a [[Base_Defense_(Apocalypse)|base defense mission]]. Any more than three, the active stations will be chosen randomly at mission start, and if those are destroyed, other stations will not become active.<br>
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An [[Base_Layouts_(Apocalypse)|ideal placement]] of stations would be to surround the [[Access_Lift_(Apocalypse)|Access Lift]]. If a [[Vehicle_Repair_Bay_(Apocalypse)|Vehicle Repair Bay]] is used, disect the base by having all important facilties away from these two 'entry-points' divided by a choke point of advanced security stations or standard [[Security_Station_(Apocalypse)|security stations]].
  
This module sees little use in practice, despite its advantages, as standard Security Stations are already capable of massacring any and all invasion forces that can be faced in the vanilla game (at least in real-time mode), and are cheaper and faster to build.
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A base which does not have any X-Com personel, barracked or visiting, will be immediately destroyed if [[Alien_Infiltration_(Apocalypse)|infiltrated]] or raided.
  
The standard limitations of Security Stations apply; in turn-based mode the guns will only attack in reaction fire, only three modules' worth of turrets can be active at a time, and the turrets take up unit slots.
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<u>Note:</u> There is an [[Known_Bugs_(Apocalypse)#Security_Station_Time_Units|error]] when using [[Turn-Based_Combat_(Apocalypse)|Turn-Based combat]].
== Prerequisite ==
 
 
 
While the security station is available from the beginning of the game, the Advanced Security Station must be unlocked via the research tree.  In order to unlock the Advanced Security Station research, you must capture and research a [[Light Disruptor Beam]].
 
 
 
 
 
== Statistics ==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>4</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$8000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$300</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
  
 
== See Also ==
 
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
* [[Facilities (Apocalypse)|Facilities]]
* [[Base Defense (Apocalypse)|Base Defense]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category: Bases (Apocalypse)]]
 
[[Category: Bases (Apocalypse)]]

Revision as of 07:17, 28 June 2022

Security is a very important issue for a base when it contains vital personnel and technology. Advanced Security Stations provide the best protection for base facilities. Weapon emplacements are based on Alien Disruptor technology.
Security Station
Security Station Base View Level 4

Security Station

  • Layout Size: 1 x 1
  • Build Time: 4 days
  • Cost: 8000
  • Maintenace: 300
  • Turrets: 4
  • Armament: Disruptor

Note: The base view image (at right) is at level four. It shows the orientation of the four (orange) turrets.

An advanced security station is used to attack base invaders without having to expose X-Com agents to hostile entities.

An important facility to limit an enemy from exploring your base, and if any are present, limit the chance of losing technical personel. A single base can only support a total of three security facilities of any type, at any time, during a base defense mission. Any more than three, the active stations will be chosen randomly at mission start, and if those are destroyed, other stations will not become active.
An ideal placement of stations would be to surround the Access Lift. If a Vehicle Repair Bay is used, disect the base by having all important facilties away from these two 'entry-points' divided by a choke point of advanced security stations or standard security stations.

A base which does not have any X-Com personel, barracked or visiting, will be immediately destroyed if infiltrated or raided.

Note: There is an error when using Turn-Based combat.

See Also