Difference between revisions of "Agents Medals (Apocalypse)"
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Medals are then displayed according to accumulated ''Victory Points'' | Medals are then displayed according to accumulated ''Victory Points'' | ||
<br clear=all> | <br clear=all> | ||
− | [[Image:Medal1.png]] - | + | [[Image:Medal1.png]] - First medal 200 or more |
− | First medal 200 or more | ||
<br clear=all> | <br clear=all> | ||
− | [[Image:Medal2.png]] - | + | [[Image:Medal2.png]] - Second medal 400 or more |
− | Second medal 400 or more | ||
<br clear=all> | <br clear=all> | ||
− | [[Image:Medal3.png]] - | + | [[Image:Medal3.png]] - Third medal 700 or more |
− | Third medal 700 or more | ||
<br clear=all> | <br clear=all> | ||
− | [[Image:Medal4.png]] - | + | [[Image:Medal4.png]] - Fourth medal 1000 or more |
− | Fourth medal 1000 or more | ||
<br clear=all> | <br clear=all> | ||
− | [[Image:Medal5.png]] - | + | [[Image:Medal5.png]] - Fifth medal 1500 or more |
− | Fifth medal 1500 or more | ||
<br clear=all> | <br clear=all> | ||
==Medallions== | ==Medallions== | ||
− | Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the | + | Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. [[Tech_Levels_(Apocalypse)|Score]] is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.<br> |
+ | Victory points awarded for killing:<br> | ||
− | + | {| class="wikitable"| style="text-align:center" | |
− | + | |- | |
− | + | ! Entity !! Victory Points | |
− | + | |- | |
− | + | |[[Population_(Apocalypse)#Building_Defence|Buiding Defence]] || 10 | |
− | + | |- | |
− | + | |Brainsucker || 4 | |
− | + | |- | |
− | + | |Anthropod || 10 | |
− | + | |- | |
− | + | |Spitter || 8 | |
− | + | |- | |
− | Multiworm | + | |Multiworm || 8 |
− | Hyperworm | + | |- |
− | Chrysalis | + | |Hyperworm || 5 |
− | + | |- | |
− | Skeletoid | + | |Popper || 8 |
− | + | |- | |
− | + | |Multiworm Egg || 4 | |
− | Megaspawn | + | |- |
− | + | |Chrysalis || 3 | |
− | Queenspawn | + | |- |
− | + | |Skeletoid || 14 | |
− | + | |- | |
+ | |Micronoid Aggregate || 15 | ||
+ | |- | ||
+ | |Psimorph || 30 | ||
+ | |- | ||
+ | |Megaspawn || 30 | ||
+ | |- | ||
+ | |Queenspawn || 50 | ||
+ | |} | ||
==The Medals== | ==The Medals== | ||
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by: | Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by: | ||
− | + | ||
− | + | {| class="wikitable"| style="text-align:center" | |
− | + | |- | |
− | + | ! Action !! Victory Points | |
− | + | |- | |
− | + | |Each Day || 1 | |
+ | |- | ||
+ | |Each Mission || 10 | ||
+ | |- | ||
+ | |Each Health Lost‡ || 1 | ||
+ | |- | ||
+ | |Each Kill || 1 | ||
+ | |} | ||
+ | ‡ eg: lose 17 hitpoints = 17 victorypoints | ||
==The Overall Situation== | ==The Overall Situation== | ||
− | + | Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.<br> | |
+ | Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week. | ||
[[Image:Medal-veteran.png]] | [[Image:Medal-veteran.png]] |
Revision as of 03:46, 3 September 2023
Beyond the Call Of Duty?
Agent Medals
Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.
Medals are then displayed according to accumulated Victory Points
- First medal 200 or more
- Second medal 400 or more
- Third medal 700 or more
- Fourth medal 1000 or more
- Fifth medal 1500 or more
Medallions
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.
Victory points awarded for killing:
Entity | Victory Points |
---|---|
Buiding Defence | 10 |
Brainsucker | 4 |
Anthropod | 10 |
Spitter | 8 |
Multiworm | 8 |
Hyperworm | 5 |
Popper | 8 |
Multiworm Egg | 4 |
Chrysalis | 3 |
Skeletoid | 14 |
Micronoid Aggregate | 15 |
Psimorph | 30 |
Megaspawn | 30 |
Queenspawn | 50 |
The Medals
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
Action | Victory Points |
---|---|
Each Day | 1 |
Each Mission | 10 |
Each Health Lost‡ | 1 |
Each Kill | 1 |
‡ eg: lose 17 hitpoints = 17 victorypoints
The Overall Situation
Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.