Difference between revisions of "Agents Medals (Apocalypse)"

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Medals are then displayed according to accumulated ''Victory Points''
 
Medals are then displayed according to accumulated ''Victory Points''
 
<br clear=all>
 
<br clear=all>
[[Image:Medal1.png]] - 1st medal
+
[[Image:Medal1.png]] - First medal 200 or more
First medal 200 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal2.png]] - 2nd medal
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[[Image:Medal2.png]] - Second medal 400 or more
Second medal 400 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal3.png]] - 3rd medal
+
[[Image:Medal3.png]] - Third medal 700 or more
Third medal 700 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal4.png]] - 4th medal
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[[Image:Medal4.png]] - Fourth medal 1000 or more
Fourth medal 1000 or more
 
 
<br clear=all>
 
<br clear=all>
[[Image:Medal5.png]] - 5th medal
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[[Image:Medal5.png]] - Fifth medal 1500 or more
Fifth medal 1500 or more
 
 
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<br clear=all>
  
 
==Medallions==
 
==Medallions==
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the point depending on the type.
+
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. [[Tech_Levels_(Apocalypse)|Score]] is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.<br>
 +
Victory points awarded for killing:<br>
  
Victory points awarded for killing:<br>
+
{| class="wikitable"| style="text-align:center"
'''Humans'''
+
|-
<pre>
+
! Entity !! Victory Points
Security guard 10
+
|-
Cultist 10
+
|[[Population_(Apocalypse)#Building_Defence|Buiding Defence]] || 10
Police officer 10
+
|-
Gangster 10
+
|Brainsucker || 4
</pre>
+
|-
'''Alien Lifeforms'''
+
|Anthropod || 10
<pre>
+
|-
Multiworm Egg 4
+
|Spitter || 8
Brainsucker 4
+
|-
Multiworm 8
+
|Multiworm || 8
Hyperworm 5
+
|-
Chrysalis 3
+
|Hyperworm || 5
Anthropod 10
+
|-
Skeletoid 14
+
|Popper || 8
Spitter 8
+
|-
Popper 8
+
|Multiworm Egg || 4
Megaspawn 30
+
|-
Psimorph 30
+
|Chrysalis || 3
Queenspawn 50
+
|-
Micronoid 15
+
|Skeletoid || 14
</pre>
+
|-
 +
|Micronoid Aggregate || 15
 +
|-
 +
|Psimorph || 30
 +
|-
 +
|Megaspawn || 30
 +
|-
 +
|Queenspawn || 50
 +
|}
  
 
==The Medals==
 
==The Medals==
 
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
 
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
<pre>
+
 
* Each day of service 1
+
{| class="wikitable"| style="text-align:center"
* Each mission 10
+
|-
* Each point of wounding 1
+
! Action !! Victory Points
* Each kill 1
+
|-
</pre>
+
|Each Day || 1
 +
|-
 +
|Each Mission || 10
 +
|-
 +
|Each Health Lost&Dagger; || 1
 +
|-
 +
|Each Kill || 1
 +
|}
 +
&Dagger; eg: lose 17 hitpoints = 17 victorypoints
  
 
==The Overall Situation==
 
==The Overall Situation==
Porgression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
+
Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.<br>
 +
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.
  
 
[[Image:Medal-veteran.png]]
 
[[Image:Medal-veteran.png]]

Revision as of 03:46, 3 September 2023

Beyond the Call Of Duty?

Agent Medals

Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.

Medals are then displayed according to accumulated Victory Points
Medal1.png - First medal 200 or more
Medal2.png - Second medal 400 or more
Medal3.png - Third medal 700 or more
Medal4.png - Fourth medal 1000 or more
Medal5.png - Fifth medal 1500 or more

Medallions

Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.
Victory points awarded for killing:

Entity Victory Points
Buiding Defence 10
Brainsucker 4
Anthropod 10
Spitter 8
Multiworm 8
Hyperworm 5
Popper 8
Multiworm Egg 4
Chrysalis 3
Skeletoid 14
Micronoid Aggregate 15
Psimorph 30
Megaspawn 30
Queenspawn 50

The Medals

Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:

Action Victory Points
Each Day 1
Each Mission 10
Each Health Lost‡ 1
Each Kill 1

‡ eg: lose 17 hitpoints = 17 victorypoints

The Overall Situation

Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.

Medal-veteran.png All medals!