Difference between revisions of "Agents Medals (Apocalypse)"
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=Rank= | =Rank= | ||
An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.<br> | An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.<br> | ||
− | [[Population_(Apocalypse)#X- | + | [[Population_(Apocalypse)#X-Com_Technical_Personnel|Technical personel]] (Professionals) are granted a initial rank of Rookie and will not change. These rookies are included in the totals calculation as listed in the chart: |
<table {{StdDescTable}}> | <table {{StdDescTable}}> | ||
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<tr><td>Captain</td><td> [[Image:XCom3 rank4 Captain.GIF|32px]] 1xCaptain per 3xSergeants</td></tr> | <tr><td>Captain</td><td> [[Image:XCom3 rank4 Captain.GIF|32px]] 1xCaptain per 3xSergeants</td></tr> | ||
<tr><td>Sergeant</td><td> [[Image:XCom3 rank3 Sergeant.GIF|32px]] 1xSergeant per 4xSquad Leaders</td></tr> | <tr><td>Sergeant</td><td> [[Image:XCom3 rank3 Sergeant.GIF|32px]] 1xSergeant per 4xSquad Leaders</td></tr> | ||
− | <tr><td>Squad Leader</td><td> [[Image:XCom3 rank7 Squadleader.GIF|32px]] 1xSquad Leader for every | + | <tr><td>Squad Leader</td><td> [[Image:XCom3 rank7 Squadleader.GIF|32px]] 1xSquad Leader for every 5x''employees''</td></tr> |
<tr><td>Squaddie</td><td> [[Image:XCom3 rank2 Squaddie.GIF|32px]] Promotion to Squaddie from experience in battle</td></tr> | <tr><td>Squaddie</td><td> [[Image:XCom3 rank2 Squaddie.GIF|32px]] Promotion to Squaddie from experience in battle</td></tr> | ||
− | <tr><td>Rookie</td><td> [[Image:XCom3 rank1 Rookie.GIF|32px]] Initial rank for all | + | <tr><td>Rookie</td><td> [[Image:XCom3 rank1 Rookie.GIF|32px]] Initial rank for all emplyees</td></tr> |
</table> | </table> | ||
Revision as of 12:51, 5 September 2023
Beyond the Call Of Duty?
Rank
An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.
Technical personel (Professionals) are granted a initial rank of Rookie and will not change. These rookies are included in the totals calculation as listed in the chart:
Agent Medals
Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.
Medals are then displayed according to accumulated Victory Points
- First medal 200 or more
- Second medal 400 or more
- Third medal 700 or more
- Fourth medal 1000 or more
- Fifth medal 1500 or more
Medallions
Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.
Victory points awarded for killing:
Entity | Victory Points |
---|---|
Buiding Defence | 10 |
Brainsucker | 4 |
Anthropod | 10 |
Spitter | 8 |
Multiworm | 8 |
Hyperworm | 5 |
Popper | 8 |
Multiworm Egg | 4 |
Chrysalis | 3 |
Skeletoid | 14 |
Micronoid Aggregate | 15 |
Psimorph | 30 |
Megaspawn | 30 |
Queenspawn | 50 |
The Medals
Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
Action | Victory Points |
---|---|
Each Day | 1 |
Each Mission | 10 |
Each Health Lost‡ | 1 |
Each Kill | 1 |
‡ eg: lose 17 hitpoints = 17 victorypoints
The Overall Situation
Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.