Difference between revisions of "Agents Medals (Apocalypse)"

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'''Note''': The following is an excerpt from the old Mythosgames website that explained how medals are awarded in Apocalypse. It's a slice of X-Com history and is an answer directly from the the horses mouth, so to say! Note does not contain original formatting, and presently the images are absent.
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'''Beyond the Call Of Duty?'''
  
 +
=Rank=
 +
An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.<br>
 +
[[Population_(Apocalypse)#X-Com_Technical_Personnel|Technical personel]] (Professionals) are granted a initial rank of Rookie and will not change. These rookies are included in the totals calculation as listed in the chart:
  
{| {{stdTable}}
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<table {{StdDescTable}}>
|style = "background: #white;" |
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<th {{StdDescTable_Heading}}>Military Rank</th><th {{StdDescTable_Heading}}>Requirements</th>
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<tr><td>Commander</td><td>  [[Image:XCom3 rank6 Commander.GIF|32px]] The final and best military rank</td></tr>
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<tr><td>Colonel</td><td>  [[Image:XCom3 rank5 Colonel.GIF|32px]] 1xColonel per 2xCaptains</td></tr>
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<tr><td>Captain</td><td>  [[Image:XCom3 rank4 Captain.GIF|32px]] 1xCaptain per 3xSergeants</td></tr>
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<tr><td>Sergeant</td><td>  [[Image:XCom3 rank3 Sergeant.GIF|32px]] 1xSergeant per 4xSquad Leaders</td></tr>
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<tr><td>Squad Leader</td><td>  [[Image:XCom3 rank7 Squadleader.GIF|32px]] 1xSquad Leader for every 5x '''employees'''</td></tr>
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<tr><td>Squaddie</td><td>  [[Image:XCom3 rank2 Squaddie.GIF|32px]] Promotion to Squaddie from experience in battle</td></tr>
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<tr><td>Rookie</td><td>  [[Image:XCom3 rank1 Rookie.GIF|32px]] Initial rank for all ''employees''</td></tr>
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</table>
  
Due to the sheer volume of X-Com sites about on the web at the moment, it seems pretty pointless for us to try and come up with something new, or better than anyone else. There are many excellent sites about, covering everything you could ever want to know about the X-Com universe. Follow the links on our links page. If you have a X-Com site you think worthy of a link from Mythos Games then contact me at the address below.
 
  
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=Agent Medals=
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Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.
  
If you've got questions about any of the X-Com games, something thats been bugging you, something you think only the developers can answer, or just want to drop us a line, then write to us. Letters will be printed here, as well as hints and tips.
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Medals are then displayed according to accumulated ''Victory Points''
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<br clear=all>
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[[Image:Medal1.png]] - First medal 200 or more
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<br clear=all>
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[[Image:Medal2.png]] - Second medal 400 or more
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<br clear=all>
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[[Image:Medal3.png]] - Third medal 700 or more
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<br clear=all>
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[[Image:Medal4.png]] - Fourth medal 1000 or more
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<br clear=all>
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[[Image:Medal5.png]] - Fifth medal 1500 or more
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<br clear=all>
  
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==Medallions==
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Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. [[Tech_Levels_(Apocalypse)|Score]] is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.<br>
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Victory points awarded for killing:<br>
  
By the way, we cannot answer any questions about X-Com 4 &5 (Interceptor), as we are not developing the game. MicroProse are developing the next X-Com offerings, so you'll have to ask MicroProse about them.
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{| class="wikitable"| style="text-align:center"
 
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|-
{| {{stdTable}} width = "80%" align = "center"
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! Entity !! Victory Points
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|-
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|[[Population_(Apocalypse)#Building_Defence|Buiding Defence]] || 10
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|-
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|Brainsucker || 4
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|-
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|Anthropod || 10
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|-
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|Spitter || 8
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|-
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|Multiworm || 8
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|-
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|Hyperworm || 5
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|-
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|Popper || 8
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|-
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|Multiworm Egg || 4
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|-
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|Chrysalis || 3
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|-
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|Skeletoid || 14
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|-
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|Micronoid Aggregate || 15
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|-
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|Psimorph || 30
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|-
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|Megaspawn || 30
 
|-
 
|-
|style = "background: #eee;" |  
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|Queenspawn || 50
Hi!
 
 
 
Glad you got your site up!!! I've got a really BURNING question about X-COM: Apocalypse. What determines when does an agent get a medal? I've emailed Microprose for the past 2 months and only got answers from a damn robot. Hope I'll get an answer from you! KEEP making great games!!!
 
 
 
SiLeNcEr
 
 
 
PS: Can't wait for TacEdit!!!!!!
 
 
|}
 
|}
  
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==The Medals==
Apocalypse Medals
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Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:
 
 
Many people have asked us about the medals which are awarded to X-Com agents. The medal system is simply designed to reflect the experience and achievements of a particular agent – the actual possession of a medal has no impact on an agent’s abilities. Each medal is awarded when an agent has accumulated a particular number of ‘experience’ points. The experience points are awarded as follows:
 
 
 
* 1 for each day of service
 
* 10 for each mission
 
* 1 for each point of wounding received (battle scars contribute to experience!)
 
* 1 for each victory point earned by killing enemy units (see victory point summary)
 
 
 
Medals are then displayed according to accumulated VPs
 
<pre>
 
First medal 200 or more
 
Second medal 400 or more
 
Third medal 700 or more
 
Fourth medal 1000 or more
 
Fifth medal 1500 or more
 
</pre>
 
The victory points award for killing enemy units are as follows:
 
<pre>
 
Security guard 10
 
Cultist 10
 
Police officer 10
 
Gangster 10
 
Multiworm Egg 4
 
Brainsucker 4
 
Multiworm 8
 
Hyperworm 5
 
Chrysalis 3
 
Anthropod 10
 
Skeletoid 14
 
Spitter 8
 
Popper 8
 
Megaspawn 30
 
Psimorph 30
 
Queenspawn 50
 
Micronoid 15
 
</pre>
 
  
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{| class="wikitable"| style="text-align:center"
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|-
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! Action !! Victory Points
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|-
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|Each Day || 1
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|-
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|Each Mission || 10
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|-
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|Each Health Lost&Dagger; || 1
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|-
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|Each Kill || 1
 
|}
 
|}
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&Dagger; eg: lose 17 hitpoints = 17 victorypoints
  
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==The Overall Situation==
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Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.<br>
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Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.
  
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[[Image:Medal-veteran.png]]
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All medals!
  
'''Medal images:'''
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[[Category: Apocalypse]]
 
 
[[Image:Medal1.png]] - 1st medal
 
 
 
[[Image:Medal2.png]] - 2nd medal
 
 
 
[[Image:Medal3.png]] - 3rd medal
 
 
 
[[Image:Medal4.png]] - 4th medal
 

Latest revision as of 12:54, 5 September 2023

Beyond the Call Of Duty?

Rank

An elevation of Rank is granted to units at the end of a battlescape mission for those who perform well in battle and only if certain employee requirements are met.
Technical personel (Professionals) are granted a initial rank of Rookie and will not change. These rookies are included in the totals calculation as listed in the chart:

Military RankRequirements
Commander XCom3 rank6 Commander.GIF The final and best military rank
Colonel XCom3 rank5 Colonel.GIF 1xColonel per 2xCaptains
Captain XCom3 rank4 Captain.GIF 1xCaptain per 3xSergeants
Sergeant XCom3 rank3 Sergeant.GIF 1xSergeant per 4xSquad Leaders
Squad Leader XCom3 rank7 Squadleader.GIF 1xSquad Leader for every 5x employees
Squaddie XCom3 rank2 Squaddie.GIF Promotion to Squaddie from experience in battle
Rookie XCom3 rank1 Rookie.GIF Initial rank for all employees


Agent Medals

Victory Points are awarded automatically for each action. Promotions are granted at the end of the mission when suitable for a medal.

Medals are then displayed according to accumulated Victory Points
Medal1.png - First medal 200 or more
Medal2.png - Second medal 400 or more
Medal3.png - Third medal 700 or more
Medal4.png - Fourth medal 1000 or more
Medal5.png - Fifth medal 1500 or more

Medallions

Awarding a medal to an agent depends on their acquired score, which is generally unknown to the player. Score is increased by active combat, wounding, and killing of hostiles. An enemy killed will add differing amounts to the total at the end of the mission, depending on the type.
Victory points awarded for killing:

Entity Victory Points
Buiding Defence 10
Brainsucker 4
Anthropod 10
Spitter 8
Multiworm 8
Hyperworm 5
Popper 8
Multiworm Egg 4
Chrysalis 3
Skeletoid 14
Micronoid Aggregate 15
Psimorph 30
Megaspawn 30
Queenspawn 50

The Medals

Agent medallions are displayed in the stat screen within the inventory-equip-screen. An agent will acquire Victory Points by:

Action Victory Points
Each Day 1
Each Mission 10
Each Health Lost‡ 1
Each Kill 1

‡ eg: lose 17 hitpoints = 17 victorypoints

The Overall Situation

Progression towards a medallion is linear. There is no reward for exempilary service or heroics. An agent can stay at base and never partake in any mission, yet may become fully awarded after slightly more than four years gametime.
Score totals displayed at the de-brief screen, eg: Tactical Mission Score is directly attributed to the total Victory Points acquired by agent kills at the end of any battlescape mission, and contributes to X-Com's overall performance at the end of the week.

Medal-veteran.png All medals!