Difference between revisions of "Alien Buildings And Combat Tactics"

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(New TITLE PAGE specific for alien dim buldgs)
 
(wip & todo listed within)
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This new page is the INTRO TITLE PAGE for alien buildings within the alien dimension.
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'''Overgrown fungus buildings... but no fun once inside!''' <!--LOL, cheesy! ...or i could be a fun guy. EsTeR -->
  
 
=Alien Dimension Buildings=
 
=Alien Dimension Buildings=
The aliens have ten Each building's mission objective can only be completed once since it will self-destruct at successful completion. The only way to destroy the organic structures is by ground assault with a large and heavily armed X-Com strike team. Attacking the fungus growths with craft weapons does not achieve anything.<br>
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The aliens have ten strange structures which seem to be of an organic design. They are all invunerable to damage.
 +
 
 +
A building's mission objective can only be completed once since it will self-destruct at successful completion.
 +
 
 +
The only way to destroy the organic structures is by ground assault with a large and heavily armed X-Com strike team. Attacking the fungus growths with craft weapons does not achieve anything.<br>
 
Each oversized fungus must be researched to understand its purpose and importance ...and when troops have landed at each growth, a brief is prepared outlining the mission objective so that each building can be disabled.<br>
 
Each oversized fungus must be researched to understand its purpose and importance ...and when troops have landed at each growth, a brief is prepared outlining the mission objective so that each building can be disabled.<br>
Once an objective has been completed a message: "Building has been disabled" appears. The mission completes if no more hostiles are present. X-Com troops can hunt down the last remaining aliens or escape via available blue-exit-tiles to force an end. There is no rush to escape! The alien building remains structurally sound.<br>
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Once an objective has been completed a message: "Building has been disabled" appears. The mission completes if no more hostiles are present. X-Com troops can hunt down the last remaining aliens or escape via available blue-exit-tiles to force an end. There is no rush to escape! The alien building remains structurally sound once it is disabled.<br>
When returning to the alien 'cityscape', the building automatically starts to collapse. Don't launch your craft immediately since they may be damaged from the still self-destructing building. Return to Mega-Primus at your leisure!
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When returning to the alien 'cityscape', the building automatically starts to collapse. Do not launch your craft immediately since they may be damaged from the still self-destructing building. Return to Mega-Primus at your leisure!
  
===The Sequence===
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==The Sequence==
 
One <s>building</s> chamber can only be attacked at any time. Once one growth is destroyed, a new research topic becomes available back in Mega-Primus.<br>
 
One <s>building</s> chamber can only be attacked at any time. Once one growth is destroyed, a new research topic becomes available back in Mega-Primus.<br>
 
1. [[Sleeping Chamber]]<br>
 
1. [[Sleeping Chamber]]<br>
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10. [[Dimension Gate Generator]]<br>
 
10. [[Dimension Gate Generator]]<br>
  
====Alien Squad Re-Inforcements====
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==Internal Features==
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All alien buildings share some common environmental features and structural designs.
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todo:
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(no description or pics of each bulding's objective - that is for their own building page)
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* pic of all plants which do something.
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* pics of orange pads.
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===Alien Squad Re-Inforcements===
 
Aliens present within their structures are able to travel via their 'people tube' network. Any building which comes under attack by an X-Com ground force will prompt the alien horde into sending [[Orange_Pad_Re-inforcement_Spawns|unlimited assistance]] to the beseiged building via the orange square-shaped devices found within every alien building battlescape.
 
Aliens present within their structures are able to travel via their 'people tube' network. Any building which comes under attack by an X-Com ground force will prompt the alien horde into sending [[Orange_Pad_Re-inforcement_Spawns|unlimited assistance]] to the beseiged building via the orange square-shaped devices found within every alien building battlescape.
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todo: chart: overview of all aliens spawn+qty of each building (as mentioned here [[To_Do_List_(Apocalypse)|to do list]]
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==Combat Tactics==
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dump: cutting ramps near orange pads to funnel spawns into a kill zone, integrate orange-pad temp page to here somewhere

Revision as of 21:34, 17 September 2022

Overgrown fungus buildings... but no fun once inside!

Alien Dimension Buildings

The aliens have ten strange structures which seem to be of an organic design. They are all invunerable to damage.

A building's mission objective can only be completed once since it will self-destruct at successful completion.

The only way to destroy the organic structures is by ground assault with a large and heavily armed X-Com strike team. Attacking the fungus growths with craft weapons does not achieve anything.
Each oversized fungus must be researched to understand its purpose and importance ...and when troops have landed at each growth, a brief is prepared outlining the mission objective so that each building can be disabled.
Once an objective has been completed a message: "Building has been disabled" appears. The mission completes if no more hostiles are present. X-Com troops can hunt down the last remaining aliens or escape via available blue-exit-tiles to force an end. There is no rush to escape! The alien building remains structurally sound once it is disabled.
When returning to the alien 'cityscape', the building automatically starts to collapse. Do not launch your craft immediately since they may be damaged from the still self-destructing building. Return to Mega-Primus at your leisure!

The Sequence

One building chamber can only be attacked at any time. Once one growth is destroyed, a new research topic becomes available back in Mega-Primus.
1. Sleeping Chamber
2. Food Chamber
3. Alien Farm
4. Maintenance Factory
5. Incubator Chamber
6. Control Chamber
7. Spawning Chamber
8. Organic Factory
9. Megapod Chamber
10. Dimension Gate Generator

Internal Features

All alien buildings share some common environmental features and structural designs. todo: (no description or pics of each bulding's objective - that is for their own building page)

  • pic of all plants which do something.
  • pics of orange pads.

Alien Squad Re-Inforcements

Aliens present within their structures are able to travel via their 'people tube' network. Any building which comes under attack by an X-Com ground force will prompt the alien horde into sending unlimited assistance to the beseiged building via the orange square-shaped devices found within every alien building battlescape. todo: chart: overview of all aliens spawn+qty of each building (as mentioned here to do list

Combat Tactics

dump: cutting ramps near orange pads to funnel spawns into a kill zone, integrate orange-pad temp page to here somewhere