Difference between revisions of "Alien Sub Construction"
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− | + | <table><tr><td>Each vessel has a chameleon-like structure, carefully modelled on sea creatures, and constructed of [[Aqua Plastics]]. Each submarine functions as an organism: crew and craft in harmony. Most of these systems can be replicated and a hybrid technology can be evolved to allow us to move up to the same technological level. | |
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− | Each vessel has a chameleon-like structure, carefully modelled on sea creatures, and constructed of [[Aqua Plastics]]. Each submarine functions as an organism: crew and craft in harmony. Most of these systems can be replicated and a hybrid technology can be evolved to allow us to move up to the same technological level. | ||
This item appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to [[UFO Construction]]. | This item appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to [[UFO Construction]]. | ||
+ | </td><td> | ||
+ | <table><tr><td colspan=3>[[Image:USO_construction_img.png|right]]</td></tr><tr><td>[[Image:grunge1_24.png|right]]</td><td>[[Image:organic1_15.png|right]]</td><td>[[Image:uint2_16.png|right]]</td></tr></table> | ||
+ | </td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
== Additional Information == | == Additional Information == | ||
− | Alien Sub Construction can be obtained | + | Alien Sub Construction modules can be obtained by recovering the modules pictured in the [[Magnetic Navigation]] in-game UFOpedia entry (as pictured above). They can be sold for $20,000 each. |
There's a [[TRTBAG#The_MC_Reader_and_Sub_Construction_samples|research bug]] where finishing research of the prerequisite technologies ([[Zrbite]] and [[Transmission Resolver]]) without getting a sample prevents research of this item in the future, making the game unwinnable. | There's a [[TRTBAG#The_MC_Reader_and_Sub_Construction_samples|research bug]] where finishing research of the prerequisite technologies ([[Zrbite]] and [[Transmission Resolver]]) without getting a sample prevents research of this item in the future, making the game unwinnable. | ||
<br clear="all"> | <br clear="all"> | ||
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==See Also== | ==See Also== | ||
− | * [[ | + | * [[Alien Sub Recovery Values]] |
− | {{ | + | {{Alien Sub Navbar}} |
− | [[Category: | + | [[Category:Alien Sub Facilities]] |
[[Category:Research (TFTD)]] | [[Category:Research (TFTD)]] | ||
+ | [[Category:TFTD]] |
Latest revision as of 14:21, 23 July 2013
Each vessel has a chameleon-like structure, carefully modelled on sea creatures, and constructed of Aqua Plastics. Each submarine functions as an organism: crew and craft in harmony. Most of these systems can be replicated and a hybrid technology can be evolved to allow us to move up to the same technological level.
This item appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to UFO Construction. |
|
Additional Information
Alien Sub Construction modules can be obtained by recovering the modules pictured in the Magnetic Navigation in-game UFOpedia entry (as pictured above). They can be sold for $20,000 each.
There's a research bug where finishing research of the prerequisite technologies (Zrbite and Transmission Resolver) without getting a sample prevents research of this item in the future, making the game unwinnable.