Magnetic Navigation

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Magnetic Navigation.gif

This is the alien's form of navigation, and is usually operated by a Navigator rank alien. If the craft was shot down, then expect some Mag. Navigation units to still be there.

The main purpose of this item is to be used in the creation of X-COM Craft, such as the Manta, Leviathan, or Hammerhead. It requires Aqua-Plastics to make, but if you do enough missions, you should have enough to last you for a few months. Also needed in the creation of Magnetic Ion Armor and to open research of the Transmission Resolver and Alien Sub Construction.

This item appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to UFO Navigation.

Additional Information

  • Sells for $80,000 apiece.
  • When recovering the units pictured in the in-game UFOpedia entry, you'll instead get Alien Sub Construction modules.
  • Synonium devices from artefact and colony missions also count as navigation units, but only the Artefact Site's Synomium Device will be recovered as such.
  • In the unpatched version of the game, researching a live Lobster Man Navigator is required to research Magnetic Navigation. This is no longer true in the patched version (v2 and beyond).

See Also

TFTD Badge Terror From The Deep
Alien Submarines:Survey ShipEscortCruiserHeavy CruiserHunterFleet Supply CruiserBattleshipDreadnought
New Submersible Technologies:Ion-Beam AcceleratorsZrbiteMagnetic NavigationAqua Plastics
Alien Sub Facilities:Alien CryogenicsAlien CloningAlien Learning ArraysAlien ImplanterAlien Sub ConstructionExamination RoomAlien Re-animation Zone