Difference between revisions of "Base Layouts (Apocalypse)"

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(thoughts on some of the layouts)
(wip cleanup and slight re-word)
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The '''Base Layout''' is one of the most important factors in a base since it will determine where additional [[Facilities (Apocalypse)|base modules]] can be built and will also impact the [[Battlescape Overview (Apocalypse)|Battlescape]] layout during [[Base Defense (Apocalypse)|Base Defense]] missions.  
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'''A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!'''
  
The type and number of base layouts available depend on the difficulty level.  
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==Corridors and Access==
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The shape of the corridor layout and location of the [[Facilities_(Apocalypse)|Access Lift]] will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base [[Base_Defense_(Apocalypse)|security]].
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* Base layouts on offer will depend on [[Difficulty_Levels_(Apocalypse)|Difficulty]].
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=====Notes=====
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* Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
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* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush.
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* Enemy access to a base is only possible via the access lift and repair bays.
  
 
<table {{StdDescTable}}>
 
<table {{StdDescTable}}>
<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Area</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Notes</th>
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<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Area</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Use and Facility Construction</th>
  
<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td></td></tr>
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<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for five large labs/workshops.</td></tr>
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>This layout is ideal for a research or manufacturing base, as it has plenty of space for large labs/workshops and can be defended with only a single [[Security Station (Apocalypse)|Security Station]] placed next to the Access Lift, provided if you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]].</td></tr>
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<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops, defended by a single security station beside the lift, if not needing a repair bay.</td></tr>
 
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space, but difficult to defend.</td></tr>
 
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space, but difficult to defend.</td></tr>
 
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr>
 
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr>

Revision as of 04:17, 2 July 2022

A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!

Corridors and Access

The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.

Notes
  • Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
  • Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to pass through a freshly laid proximity mine field search for your defenders waiting in ambush.
  • Enemy access to a base is only possible via the access lift and repair bays.
LayoutAreaDifficulty LevelUse and Facility Construction
Apoc base1.png
32Novice
Easy
Large size ideal for multiple repair bays and three security or space for five large labs/workshops.
Apoc base2.png
24NoviceIdeal for a research or manufacturing base. Enough room for large labs/workshops, defended by a single security station beside the lift, if not needing a repair bay.
Apoc base3.png
36Novice
Medium
Lots of space, but difficult to defend.
Apoc base4.png
29Novice
Medium
Superhuman
This layout allows for cheap base defense, provided you don't need a Vehicle Bay, since it is only necessary to place 2 Security Stations at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules.
Apoc base5.png
32Novice
Medium
Hard
Superhuman
Apoc base6.png
24Easy
Apoc base7.png
28Easy
Hard
This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.
Apoc base8.png
22Easy
Hard
Superhuman
A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".
Apoc base9.png
22Easy
Medium
Superhuman
Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.
Apoc base10.png
32Easy
Medium
Apoc base11.png
20MediumPlacing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.
Apoc base12.png
32Medium
Hard
Superhuman
Apoc base13.png
32Hard Superhuman
Apoc base14.png
27Hard
Apoc base15.png
28Superhuman
Apoc base16.png
22SuperhumanThis layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.

See Also