Difference between revisions of "Base Layouts (Apocalypse)"

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<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr>
 
<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr>
 
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</table>
 
===Reviews===
 
wip dump from locations.<br>
 
* Novice: Warehouse Four is the best building available because of cost, space, base defense and hit resistance, with Warehouse Seven as a second choice.
 
* Easy: Warehouses Two and Six are the best buys for their cost, space, base defense and hit resistance. Slum  space is expensive for its price.
 
* Medium: Hades Block is an ideal choice for a second base, as it has the most space, the second-lowest price tag, and while located in a slum, tends to be close to dimension gates and UFO spawning.  35 units of available space mean all the advanced labs you could want to build. 
 
 
Warehouse Six is the best available real estate for defense and hit resistance, if you can spare the money for its price tag.
 
 
The Campesino Apartments might be interesting if you don't mind the possibility of a unlucky stray shot hitting the wrong spot of the building and killing all personnel.
 
 
Warehouse Three is the cheapest and has good space for several large facilities, but has the least space for expansion, limiting the scope of functions that this base can contain at any given time.
 
* Hard: Warehouse Eight is a very interesting option because of its defense chokepoints. Warehouse Six has the biggest area and the smallest price but will require more [[Security Station (Apocalypse)|Security Stations]] to protect it from raids.
 
* Superhuman: When starting a new Superhuman campaign, Warehouse Two is one of the most common of the possible starting points.
 
 
Warehouses Eight and Ten are the best options. Thomas More Tower should be avoided at all costs, as it is structurally unsound (a single hit to its own foundations, or even the foundations of the adjacent George Orwell Block, will cause the entire building to collapse).
 
 
Warehouses Ten and Eleven are adjacent to one another.
 
 
 
 
 
 
 
 
 
  
 
==See Also==
 
==See Also==

Revision as of 13:48, 3 July 2022

A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!

Corridors and Access

The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.

Notes
  • Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
  • Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to pass through a freshly laid proximity mine field search for your defenders waiting in ambush.
  • Enemy access to a base is only possible via the access lift and repair bays.
LayoutAreaDifficulty LevelUse and Facility Construction
Apoc base1.png
32Novice
Easy
Large size ideal for multiple repair bays and three security or space for five large labs/workshops.
Apoc base2.png
24NoviceIdeal for a research or manufacturing base. Enough room for large labs/workshops, defended by a single security station beside the lift, if not needing a repair bay.
Apoc base3.png
36Novice
Medium
Lots of space, but difficult to defend.
Apoc base4.png
29Novice
Medium
Superhuman
This layout allows for cheap base defense, provided you don't need a Vehicle Bay, since it is only necessary to place 2 Security Stations at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules.
Apoc base5.png
32Novice
Medium
Hard
Superhuman
Apoc base6.png
24Easy
Apoc base7.png
28Easy
Hard
This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.
Apoc base8.png
22Easy
Hard
Superhuman
A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".
Apoc base9.png
22Easy
Medium
Superhuman
Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.
Apoc base10.png
32Easy
Medium
Apoc base11.png
20MediumPlacing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.
Apoc base12.png
32Medium
Hard
Superhuman
Apoc base13.png
32Hard Superhuman
Apoc base14.png
27Hard
Apoc base15.png
28Superhuman
Apoc base16.png
22SuperhumanThis layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.

See Also