Difference between revisions of "Base Layouts (Apocalypse)"
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<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr> | <tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr> | ||
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==See Also== | ==See Also== |
Revision as of 13:48, 3 July 2022
A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!
Corridors and Access
The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.
- Base layouts on offer will depend on Difficulty.
Notes
- Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
- Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to
pass through a freshly laid proximity mine fieldsearch for your defenders waiting in ambush. - Enemy access to a base is only possible via the access lift and repair bays.
Layout | Area | Difficulty Level | Use and Facility Construction |
---|---|---|---|
32 | Novice Easy | Large size ideal for multiple repair bays and three security or space for five large labs/workshops. | |
24 | Novice | Ideal for a research or manufacturing base. Enough room for large labs/workshops, defended by a single security station beside the lift, if not needing a repair bay. | |
36 | Novice Medium | Lots of space, but difficult to defend. | |
29 | Novice Medium Superhuman | This layout allows for cheap base defense, provided you don't need a Vehicle Bay, since it is only necessary to place 2 Security Stations at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. | |
32 | Novice Medium Hard Superhuman | ||
24 | Easy | ||
28 | Easy Hard | This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift. | |
22 | Easy Hard Superhuman | A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings". | |
22 | Easy Medium Superhuman | Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it. | |
32 | Easy Medium | ||
20 | Medium | Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny. | |
32 | Medium Hard Superhuman | ||
32 | Hard Superhuman | ||
27 | Hard | ||
28 | Superhuman | ||
22 | Superhuman | This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space. |