Difference between revisions of "Base Layouts (Apocalypse)"

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(thoughts on some of the layouts)
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The '''Base Layout''' is one of the most important factors in a base since it will determine where additional [[Facilities (Apocalypse)|base modules]] can be built and will also impact the [[Battlescape Overview (Apocalypse)|Battlescape]] layout during [[Base Defense (Apocalypse)|Base Defense]] missions.  
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'''A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!'''
  
The type and number of base layouts available depend on the difficulty level.  
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==Corridors and Access==
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The shape of the corridor layout and location of the [[Facilities_(Apocalypse)|Access Lift]] will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base [[Base_Defense_(Apocalypse)|security]].
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* Base layouts on offer will depend on [[Difficulty_Levels_(Apocalypse)|Difficulty]].
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* Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
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* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush.
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* Enemy access to a base is only possible via the access lift and repair bays.
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* Corridor layouts cannot be altered.
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<table {{StdDescTable}}>
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<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Corridor<br>Quantity</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Reviews: Use, Facilities, Defence</th>
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<!--
  
<table {{StdDescTable}}>
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REVIEWERS: don't use "This layout is..." at the start of your comment. We all know its a layout!
<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Area</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Notes</th>
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EDITING: find the ''reviews'' word, delete it and and write your review.
  
<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td></td></tr>
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-->
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>This layout is ideal for a research or manufacturing base, as it has plenty of space for large labs/workshops and can be defended with only a single [[Security Station (Apocalypse)|Security Station]] placed next to the Access Lift, provided if you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]].</td></tr>
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<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for four large labs/workshops.</td></tr>
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space, but difficult to defend.</td></tr>
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<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr>
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr>
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<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr>
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/workshops with enough room for supporting facilites.</td></tr>
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td></td></tr>
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<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.</td></tr>
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<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".</td></tr>
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<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>Space for three repair bays above the lift, defended by two security stations below, and right.</td></tr>
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr>
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<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>Little space for expanding, two security stations will disect the base with two repair bays on the right.</td></tr>
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td></td></tr>
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<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Easy defence with one security station near lift, repair bay in upper or lower middle with two adjacent security stations.</td></tr>
<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.</td></tr>
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<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Two repair bays top and right, two security stations below and left of lift. Easy defence but little room.</td></tr>
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td></td></tr>
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<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr>
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<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td>''reviews''</td></tr>
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<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Repair bay below the lift defended with two security stations above it. Not much room for labs/workshops.</td></tr>
 
</table>
 
</table>
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==See Also==
 
==See Also==
Line 29: Line 41:
 
* [[Facilities (Apocalypse)|Base Facilities]]  
 
* [[Facilities (Apocalypse)|Base Facilities]]  
 
* [[Base Defense (Apocalypse)|Base Defense]]
 
* [[Base Defense (Apocalypse)|Base Defense]]
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 01:33, 27 October 2023

A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!

Corridors and Access

The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.

  • Base layouts on offer will depend on Difficulty.
  • Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
  • Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to pass through a freshly laid proximity mine field search for your defenders waiting in ambush.
  • Enemy access to a base is only possible via the access lift and repair bays.
  • Corridor layouts cannot be altered.
LayoutCorridor
Quantity
Difficulty LevelReviews: Use, Facilities, Defence
Apoc base1.png
32Novice
Easy
Large size ideal for multiple repair bays and three security or space for four large labs/workshops.
Apoc base2.png
24NoviceIdeal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.
Apoc base3.png
36Novice
Medium
Lots of space but difficult to defend.
Apoc base4.png
29Novice
Medium
Superhuman
Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/workshops with enough room for supporting facilites.
Apoc base5.png
32Novice
Medium
Hard
Superhuman
reviews
Apoc base6.png
24Easyreviews
Apoc base7.png
28Easy
Hard
Space for three repair bays above the lift, defended by two security stations below, and right.
Apoc base8.png
22Easy
Hard
Superhuman
Little space for expanding, two security stations will disect the base with two repair bays on the right.
Apoc base9.png
22Easy
Medium
Superhuman
Easy defence with one security station near lift, repair bay in upper or lower middle with two adjacent security stations.
Apoc base10.png
32Easy
Medium
reviews
Apoc base11.png
20MediumTwo repair bays top and right, two security stations below and left of lift. Easy defence but little room.
Apoc base12.png
32Medium
Hard
Superhuman
reviews
Apoc base13.png
32Hard Superhumanreviews
Apoc base14.png
27Hardreviews
Apoc base15.png
28Superhumanreviews
Apoc base16.png
22SuperhumanRepair bay below the lift defended with two security stations above it. Not much room for labs/workshops.


See Also