Difference between revisions of "Base Layouts (Apocalypse)"

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* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush.
 
* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush.
 
* Enemy access to a base is only possible via the access lift and repair bays.
 
* Enemy access to a base is only possible via the access lift and repair bays.
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<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Corridor<br>Quantity</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Reviews: Use, Facilities, Defence</th>
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REVIEWERS: don't use "This layout is..." at the start of your comment. We all know its a layout!
<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Area</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Use and Facility Construction</th>
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EDITING: find the ''reviews'' word, delete it and and write your review.
  
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<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for five large labs/workshops.</td></tr>
 
<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for five large labs/workshops.</td></tr>
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops, defended by a single security station beside the lift, if not needing a repair bay.</td></tr>
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<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr>
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space, but difficult to defend.</td></tr>
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<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr>
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr>
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<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/fabs with enough room for supporting facilites.</td></tr>
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td></td></tr>
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<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.</td></tr>
 
<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.</td></tr>
 
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".</td></tr>
 
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".</td></tr>
 
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr>
 
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr>
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td></td></tr>
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<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.</td></tr>
 
<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.</td></tr>
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td></td></tr>
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<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td></td></tr>
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<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr>
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<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Ideal spot for a repair bay below the lift being defended with two security stations but has little space for labs/fabs.</td></tr>
 
</table>
 
</table>
  

Revision as of 14:09, 3 July 2022

A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!

Corridors and Access

The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.

Notes
  • Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
  • Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to pass through a freshly laid proximity mine field search for your defenders waiting in ambush.
  • Enemy access to a base is only possible via the access lift and repair bays.
LayoutCorridor
Quantity
Difficulty LevelReviews: Use, Facilities, Defence
Apoc base1.png
32Novice
Easy
Large size ideal for multiple repair bays and three security or space for five large labs/workshops.
Apoc base2.png
24NoviceIdeal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.
Apoc base3.png
36Novice
Medium
Lots of space but difficult to defend.
Apoc base4.png
29Novice
Medium
Superhuman
Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/fabs with enough room for supporting facilites.
Apoc base5.png
32Novice
Medium
Hard
Superhuman
reviews
Apoc base6.png
24Easyreviews
Apoc base7.png
28Easy
Hard
This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.
Apoc base8.png
22Easy
Hard
Superhuman
A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".
Apoc base9.png
22Easy
Medium
Superhuman
Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.
Apoc base10.png
32Easy
Medium
reviews
Apoc base11.png
20MediumPlacing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.
Apoc base12.png
32Medium
Hard
Superhuman
reviews
Apoc base13.png
32Hard Superhumanreviews
Apoc base14.png
27Hardreviews
Apoc base15.png
28Superhumanreviews
Apoc base16.png
22SuperhumanIdeal spot for a repair bay below the lift being defended with two security stations but has little space for labs/fabs.

See Also